hey.
So i haven't really tried anything with HL2's AI yet, and thusly, i'm pretty clueless about how to set anything up. Maybe you can help
SO, what i want is for 10 combine soldiers, created with an npc_maker, to run to a point in the map, but still attack the player and other enemies.
Purely guessing, i tried the ai_goal_assault entity, with the rally point set as the name of an info_target i had in the location i wanted them to run to, and the name of the combine in the Actor(s) to affect field.
The entity is triggered by a logic_auto - Onmapspawn, BeginAssault (60.5 second delay)
Upon spawning, the combine do nothing, though.
Halp?
edit:
the map has plenty of nodes, so the AI should be able to find its way to the destination no bother.