Frosted Textures Created 16 years ago2007-08-28 16:06:08 UTC by chrispy chrispy

Created 16 years ago2007-08-28 16:06:08 UTC by chrispy chrispy

Posted 16 years ago2007-08-28 16:06:08 UTC Post #233058
Is it at all possible to have frosted materials in Source?Bu this I mean lighting and shadows are partially visible but diffused, but brushes are not, kinda like paper really.
Thanks
Posted 16 years ago2007-08-28 20:52:19 UTC Post #233063
You'd have to write your own shader.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 16 years ago2007-08-28 20:57:36 UTC Post #233064
Or you could make a 4194304 by 4194304 image, go crazy with Add Noise, and turn it into a Du/Dv map :P . But seriously, like Rabid said, you'd have to design your own shader to support it.
Posted 16 years ago2007-08-29 00:35:23 UTC Post #233066
chrispy - may be it little closer to your target http://www.hl2world.com/wiki/index.php/Refract_Shader
Btw, in refract shader "$bluramount" "xxx" parameter exist - i dont now what it doing but mabe it realy makes blur.
Posted 16 years ago2007-09-02 21:00:28 UTC Post #233368
Wow thats awesome uragan!!! Thanks!
Posted 16 years ago2007-09-02 23:53:54 UTC Post #233379
Hmm.. does it blur the refracting surface or what's being refracted, so it DOES look like this?:

http://www.eshowerdoor.com/images/glass/Frosted%20Clear.gif

because if so, then that's awesome :D . I CBA to check it myself, though. :D
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