Didn't find Created 16 years ago2007-08-30 09:37:26 UTC by MoRoN MoRoN

Created 16 years ago2007-08-30 09:37:26 UTC by MoRoN MoRoN

Posted 16 years ago2007-08-30 09:37:26 UTC Post #233130
Hey guys, i started to map with Source SDK today readed some tut's on TWHL but didn't find anything about fogs, help me out.
By the way here is one screen from my first map on Source'
Posted 16 years ago2007-08-30 10:12:20 UTC Post #233131
There are two places where you can add fog.

Using an env_fog_controller, you can decide the amount of fog present in the playable area of your map. The settings inside the entity aren't hard to figure out. You need to remember that 'Fog enabled' must be set to yes. The start and end values of the fog do exactly as you would imagine.
If you want these fog values to extend to the skybox (if you have one), you need to fill in the required fields inside the sky_camera entity. Just use the same color and start/end values of the env_fog_controller, and it will make it blend seamlessly.
Posted 16 years ago2007-08-30 13:19:23 UTC Post #233144
As additional information - setup fog parameters in game.

Some useful links about fog:
http://forum.interlopers.net/viewtopic.php?t=1788 - adding fog step by step
http://forum.interlopers.net/viewtopic.php?t=7558 - making dust clouds
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