sky box with other forms Created 16 years ago2007-08-30 11:04:03 UTC by radu_dark_maper radu_dark_maper

Created 16 years ago2007-08-30 11:04:03 UTC by radu_dark_maper radu_dark_maper

Posted 16 years ago2007-08-30 11:04:03 UTC Post #233133
is it posible to make a piramid shaped skybox,or hexagonal,you know,with more than 6 sides,or less?
Posted 16 years ago2007-08-30 11:31:03 UTC Post #233135
yes.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-08-30 12:42:06 UTC Post #233140
It wouldn't look any different ingame, but it would probably save vis time.
Posted 16 years ago2007-08-30 13:01:13 UTC Post #233141
I dunno.

BSP doesn't like slopes. And so it would produce many, many more leaves than it would in a bigger area that was perfectly square. VIS would then take longer, because it's got more leaves to process.
Posted 16 years ago2007-09-11 01:27:13 UTC Post #233878
All SKY textures end up with only a poly count of 6, no matter how messy that sky textured wall might look... same thing as it not being there, almost.

The only downfall will be the BSP file size getting larger because the number of Vis Leaves increase... but not your w_poly count... if that makes sense.
Not to mention your compile time when VIS tries to run.

Like Playbus said... VIS prefers nice 90 degree angles, not sloped / angled lines. If anything, use 45 degree angles... like the ones you use on corner of walls.

Hope that helps...
Posted 16 years ago2007-09-25 02:50:56 UTC Post #234954
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