In my TFC map, I made a guard by means of a cycler showing his idle animation. When the player enters a trigger_multiple, it triggers a multi_manager which hides the idle cycler, shows the shooting cycler, plays a shooting noise, and turns on a trigger_hurt in his line of sight, simulating the player being shot at.

I make him killable by putting an invisible funk_breakable around him. For some reason, though, the func_breakable does not take damage unless I hit it on the side or with the umbrella/crowbar. What is going on? I first thought maybe the cycler's hitbox was larger than the func_breakable's and taking the damage instead, but I made the func_breakable huge and it's still not working.