Okay... I managed to get some of this working... so I'll say what's going on:
Button(s) ==> Multi_Manager_1 / MM_2
MM_1 / MM_2 ==> Open Doors & activate Door_Trigger
Door_Trigger ==> Moves and Stays (-1) & activate MM_3
MM_3 = Activate 2 sounds
Okay... I have 2 buttons (MM1 / MM2) which open different doors, but activate the same sounds provided by MM_3.
The Door_Trigger is my way of checking to see if that sound has already been triggered. If the other button is press, does not activate MM_3, because the door did not return to normal position (-1 = stay).
Great... everything here works fine... hopefuly you're with me on that so far...
Now... I was trying to do a reset for my sounds... because sounds auto-play at the start of the next round... even if they are start-silent.
This is what I tried:
1) Door (door_round_reset) ==> MM_4 (mm_round_reset)
2) MM_4 = both sounds at 0.5 second delay
Now... the WIERD part...
The first time I did this... this worked prefectly. Every time the round reset, the sounds did not play...
However, I added another button which would stop one of my sounds using a Button + MM, then the Round_Reset no longer worked !!!
Yeah... I removed all the new stuff I did and recompiled the map... the Round-Reset still did not work.
I doube checked the Door, MM, and sound names, and everything should work properly, yet my sounds are playing again at the start of the round...
Does anyone know why my Round_Reset method here does not work ???