OK, New to source where do I start? Created 16 years ago2007-10-05 10:59:08 UTC by Kill_the_Bug Kill_the_Bug

Created 16 years ago2007-10-05 10:59:08 UTC by Kill_the_Bug Kill_the_Bug

Posted 16 years ago2007-10-05 10:59:08 UTC Post #235728
Hi,

I'm a fairly experienced 1.6 mapper - intermediate and not a total noob - ok maybeif I look in the mirror.

Completely new to source and want to convert a 1.6 map into a TF2 Map.

When I open the map - can see everything the way that I created it but there's nothing in the camera view - it's totally blank.

Since you guys are the best and since I'm new to soure:

1 - How do I fix the Camera thing?
2 - What's the easiest way to convert the map over. i.e.- give everything a null texture then apply textures to the visible obkects?
3 - There's a lot of info in the forums to digest and being new I'm not getting some of it. When you guys got start what did you find easy/frustrating etc. What are the things I should do? What are the pitfalls that I should avoid? Where should I start?
4 - It looked like hammer set itsself up - do I need to configure anything like 1.6.
Posted 16 years ago2007-10-05 11:06:45 UTC Post #235730
for the camera view, click the camera button and drag a line in one of the 2-d views.

so then you might see wireframe, and if that's the case. in the 3-d view, top right, click where it says "camera" it should bring a drop down list. select one of the textured ones. (whichever you prefer, shaded or not)

THEN

everything should be white.

and to (kinda) easily re-texture, hit alt+p, and you should see a list of invalid textures.

type one in to the texture application screen, and replace it. (make sure you select the 'everything' check box)

check 'dont run game' in the compile unless you want your computer to die.
most people like to exit hammer before testing the map
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-10-10 16:18:51 UTC Post #236103
thanks tet
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