build error Created 20 years ago2004-01-31 07:27:37 UTC by teaver teaver

Created 20 years ago2004-01-31 07:27:37 UTC by teaver teaver

Posted 20 years ago2004-01-31 07:27:37 UTC Post #14575
Hello, After compiling the map I get an error message before the game even goes into the console. It says build error 382/0. I am not sure wha this means and I don't notice any errors in the compiling. Here the text is if you want to look. No leaks as far as i can tell either. --

** Executing...
** Command: Change Directory
** Parameters: E:Gameshalf life

** Executing...
** Command: Copy File
** Parameters: "E:Gameshalf lifecstrikemapsTown.map" "E:Gameshalf lifecstrikemapsTown.map"

** Executing...
** Command: E:GAMESHAMMER~1TOOLSHLCSG.EXE
** Parameters: "E:Gameshalf lifecstrikemapsTown"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: E:GAMESHAMMER~1TOOLSHLCSG.EXE "E:Gameshalf lifecstrikemapsTown"
Entering E:Gameshalf lifecstrikemapsTown.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.78 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.01 seconds)

Using Wadfile: gameshalf lifecstrikechateau.wad
  • Contains 6 used textures, 14.63 percent of map (136 textures in wad)
Using Wadfile: gameshalf lifecstrikeas_tundra.wad
  • Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: gameshalf lifecstrikecached.wad
  • Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: gameshalf lifecstrikeajawad.wad
  • Contains 1 used texture, 2.44 percent of map (1 textures in wad)
Using Wadfile: gameshalf lifecstrikecs_havana.wad
  • Contains 1 used texture, 2.44 percent of map (122 textures in wad)
Using Wadfile: gameshalf lifecstrikecs_assault.wad
  • Contains 1 used texture, 2.44 percent of map (22 textures in wad)
Using Wadfile: gameshalf lifecstrikecs_bdog.wad
  • Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: gameshalf lifecstrikecs_cbble.wad
  • Contains 1 used texture, 2.44 percent of map (53 textures in wad)
Using Wadfile: gameshalf lifecstrikecs_dust.wad
  • Contains 1 used texture, 2.44 percent of map (28 textures in wad)
Using Wadfile: gameshalf lifecstrikecs_747.wad
  • Contains 1 used texture, 2.44 percent of map (143 textures in wad)
Using Wadfile: gameshalf lifecstrikede_vegas.wad
  • Contains 1 used texture, 2.44 percent of map (101 textures in wad)
Using Wadfile: gameshalf lifecstrikecstrike.wad
  • Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: gameshalf lifecstrikede_aztec.wad
  • Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
  • Warning: Larger than expected texture (348972 bytes): 'THANKS'
  • Contains 3 used textures, 7.32 percent of map (24 textures in wad)
Using Wadfile: gameshalf lifecstrikede_piranesi.wad
  • Contains 11 used textures, 26.83 percent of map (149 textures in wad)
Using Wadfile: gameshalf lifecstrikede_storm.wad
  • Contains 1 used texture, 2.44 percent of map (74 textures in wad)
Using Wadfile: gameshalf lifecstrikecs_office.wad
  • Contains 3 used textures, 7.32 percent of map (102 textures in wad)
Using Wadfile: gameshalf lifecstrikeprodigy.wad
  • Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: gameshalf lifecstrikeitsitaly.wad
  • Contains 1 used texture, 2.44 percent of map (99 textures in wad)
Using Wadfile: gameshalf lifecstrikejos.wad
  • Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: gameshalf lifecstriken0th1ng.wad
  • Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: gameshalf lifecstrikepldecal.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: gameshalf lifecstrikedecals.wad
  • Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: gameshalf lifecstriketswad.wad
  • Contains 1 used texture, 2.44 percent of map (29 textures in wad)
Using Wadfile: gameshalf lifecstriketorntextures.wad
  • Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
  • Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
  • Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
  • Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
  • Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
  • Contains 8 used textures, 19.51 percent of map (162 textures in wad)
Warning: More than 8 wadfiles are in use. (24)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

added 1 additional animating textures.
Texture usage is at 1.57 mb (of 4.00 mb MAX)
9.67 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: E:GAMESHAMMER~1TOOLSHLBSP.EXE
** Parameters: "E:Gameshalf lifecstrikemapsTown"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: E:GAMESHAMMER~1TOOLSHLBSP.EXE "E:Gameshalf lifecstrikemapsTown"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'E:Gameshalf lifecstrikemapsTown.prt'
15.65 seconds elapsed

--- END hlbsp ---

: :
Posted 20 years ago2004-01-31 07:43:48 UTC Post #14580
Warning: More than 8 wadfiles are in use. (24)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
Try removing some?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-01-31 07:44:42 UTC Post #14581
Get rid of all those wads.. !

you can only have 8

and some textures are wrong in the wads themselves
torntextures.wad
Posted 20 years ago2004-01-31 07:47:07 UTC Post #14583
heh got there before me ;)
Posted 20 years ago2004-01-31 10:59:01 UTC Post #14608
Damn straight! Don't use too man wads. And if you do, wadinclude them. This will make the mapsize huge but it should stop the errors! My maps only use 3 wads at the most!
m0p m0pIllogical.
Posted 20 years ago2004-01-31 20:09:14 UTC Post #14693
Sure this isn't a Bad Surface Extents error 382/0 ?
Cause if it is, it doesn't always get picked up during compile.
Also check for textures perpendicular to face using Alt+P

But yeah, get rid of the wadmania.
Posted 20 years ago2004-02-01 07:12:15 UTC Post #14787
how is it a bad surface extents??
Teaver please READ the compile log before just spamming it up here for us to deal with, 'too many wadfiles' is a dead giveaway for the problem ffs!
The invalid texture size means one of the wads has a texture that either isn't a multiple of 16 or is bigger than 256x256 (if the width x height is bigger than 65536)
Posted 20 years ago2004-02-01 07:36:09 UTC Post #14790
how is it a bad surface extents??
:
build error 382/0
Posted 20 years ago2004-02-01 11:29:25 UTC Post #14816
given that csg missed out a bunch of textures and a bunch of textures were invalid, it's safe to say theres still no proof and i am right
Posted 20 years ago2004-02-01 13:29:01 UTC Post #14832
hm.. peope can u help me cuz i have a huge ass error when i run the map

** Executing...
** Command: Change Directory
** Parameters: "C:SierraCounter-Strike"

** Executing...
** Command: C:Program FilesWorldcraftqcsg.exe
** Parameters: "c:sierracounter-strikecstrikemapspool"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering c:sierracounter-strikecstrikemapspool.map

********** ERROR **********
Token too large on line 4

** Executing...
** Command: C:Program FilesWorldcraftqbsp2.exe
** Parameters: "c:sierracounter-strikecstrikemapspool"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --

********** ERROR **********
Can't open c:sierracounter-strikecstrikemapspool.p0

** Executing...
** Command: C:Program FilesWorldcraftvis.exe
** Parameters: "c:sierracounter-strikecstrikemapspool"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)

********** ERROR **********
Error opening c:sierracounter-strikecstrikemapspool.bsp: No such file or directory

** Executing...
** Command: C:Program FilesWorldcraftqrad.exe
** Parameters: "c:sierracounter-strikecstrikemapspool"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'C:Program FilesWorldcraftlights.rad']
[1 texlights parsed from 'C:Program FilesWorldcraftlights.rad']

********** ERROR **********
Error opening c:sierracounter-strikecstrikemapspool.bsp: No such file or directory

** Executing...
** Command: Copy File
** Parameters: "c:sierracounter-strikecstrikemapspool.bsp" "C:SierraCounter-Strikecstrikemapspool.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:sierracounter-strikecstrikemapspool.pts" "C:SierraCounter-Strikecstrikemapspool.pts"

** Executing...
** Command: C:SierraCounter-Strikecstrike.exe
** Parameters: +map "pool" -game cstrike -dev -console +deathmatch 1

please help... :
Posted 20 years ago2004-02-01 14:31:57 UTC Post #14838
Get Zoner's Half-Life Tools.
For errors, check out Tommy14's page.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-02-01 16:38:48 UTC Post #14866
er, why are you hijacking someone else's thread?
Posted 20 years ago2004-02-01 16:43:45 UTC Post #14869
Teaver: post the RAD and VIS compile log as well...bad surface extents is a RAD error.
Posted 20 years ago2004-02-01 18:32:40 UTC Post #14885
qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering c:sierracounter-strikecstrikemapspoo
l.map

********** ERROR **********
Token too large on line 4
It's either the wads that are too many or a path in the setup that's wrong.
You must be logged in to post a response.