Hi,
This may have something to do with my texture problem but not sure.
1. Using Valve Textures - the water looks great but walls, floors look crap for some reason. Don't know if it's just my graphics card - it might be.
2. Ok compile time vis goes to 4... and then sits there - just sits there for 8 hours - I terminate it(via task manager) and rad runs super quick and I get the map look I want.
Any idea what's going on - vis does my other maps just fine but sticks on my canyon map.