Airport lights Created 17 years ago2007-11-22 07:34:57 UTC by Striker Striker

Created 17 years ago2007-11-22 07:34:57 UTC by Striker Striker

Posted 17 years ago2007-11-22 07:34:57 UTC Post #238991
I started scrolling in cstrike to search for maps(i have lot of them).I clicked cs_bunker .After I had started the game , I saw an awsome light effect like in the image below. I tried to decompile the map but I couldn't. So , anybody knows how to make this lighting effect ? :D
User posted image
Striker StrikerI forgot to check the oil pressure
Posted 17 years ago2007-11-22 09:55:16 UTC Post #238997
1 set of lights named lights1 (or whatever) and another named lights2.

for one set, tick the flag "initially dark"

make a multimanager.
name it "lights_multi" (or whatever)
Tick the "multithreaded" flag
Turn smart edit off.

Click "add"

key: lights1
value: 2

key: lights2
value: 4

key: lights_multi
value: 4
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-11-22 11:56:19 UTC Post #239000
The Multimanager will reset every round, no? And Another question.I see from what you explained me that the multimanager auto-triggers itself.Is this possible? (well , only one way to find out...I'm going to make a test map ! :D )

Thank you very much !
Striker StrikerI forgot to check the oil pressure
Posted 17 years ago2007-11-22 12:55:19 UTC Post #239002
I sometimes have problems reseting a multimanger within the same multimanger, for example, instead of

Key: lights_multi
Value: 4

i always do

Key: lights_multi_reset
value 4

and then on the lights_multi_reset,

key: lights_multi
value: 0

a simple fix ive found, because for some reason i always get buggy reseting multimangers using the other method. Its probably my own fault though.

That light effect is nice, and the thread name gave me an idea, make an entire airport runway with lights! :combine:
Posted 17 years ago2007-11-22 13:16:26 UTC Post #239003
thanks .... I've discovered that i need a trigger auto, though......

[EDIT] I've also discovered that you need to put the same lights twice in the multi manager for the effect like in the image to work out.Because if I do how you said , the lights will turn on , but won't turn off before the other lights will turn on.Only when the multi_manager resets itself they will turn off.

Once again: thank you very much !

Oh, and that's a great idea with the airport runway.Maybe I should try it too :D
Striker StrikerI forgot to check the oil pressure
Posted 17 years ago2007-11-23 02:04:12 UTC Post #239044
I thought the trigger auto would have been common sense, i think thats why hunter and I neglected to say that, sorry.

And yes, i shouldve commented on that you need to toggle off the light to get the effect on the pic, sorry about that too.

You can do all kinds of things with lights, dont limit yourself to what you see other people do, experiment, and then youll have people looking at your map and thinking, "nice effect"
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