ok, iv been playing with making TF2 maps, and the more i add to my map (nothing everly complicated i dont think - more brushes, a 3d skybox, etc) the compile time has gone up to like 10 mins :S is this normal or are does anyone have any tips ro reduce compile times or anyting? another small thing im having trouble with (im sure im just being daft :P) but when i put a glass texture onto a brush, it looks fine in hammer, but when i load it up in TF2 the glass has a purple checker all over it, as well as the proper clear glass texture... any info is appreciated
cheers