Reducing file size Created 16 years ago2007-12-02 11:20:37 UTC by qwerty123 qwerty123

Created 16 years ago2007-12-02 11:20:37 UTC by qwerty123 qwerty123

Posted 16 years ago2007-12-02 11:20:37 UTC Post #239635
I'm making a cs map, something like a school. There are many similar tables and chairs in classrooms. Is there anything that can be done to help reduce wpoly and epoly counts? The compiling time is also too long and the bsp file size is very large....
Posted 16 years ago2007-12-02 12:18:58 UTC Post #239639
Make the tables and that stuff func_walls, it won't create shadows under the objects but it will reduce compiling time.
Posted 16 years ago2007-12-02 16:40:14 UTC Post #239666
And it may reduce w_polys if all those legs are touching the floor. :zonked:
Posted 16 years ago2007-12-02 16:44:06 UTC Post #239669
If you're using Zoner's tools, you can give entities shadows by changing their lighting setting to opaque.
Posted 16 years ago2007-12-02 17:27:09 UTC Post #239679
Optimize by using as many NULL textures as possible.
Daubster DaubsterVault Dweller
Posted 16 years ago2007-12-02 17:29:29 UTC Post #239680
Create tables and chairs as a modell, this will reduce wpoly (brushes), but raise epoly (modells).
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