resetment :S Created 20 years ago2004-02-01 05:12:52 UTC by Jax Jax

Created 20 years ago2004-02-01 05:12:52 UTC by Jax Jax

Posted 20 years ago2004-02-01 05:12:52 UTC Post #14756
yes i kno resetment isnt a word but...........

im trying to make my doors reset at the beginning of the round but they already have names and they are opening at the beggining of the round so how do i make them reset back to closed every round?

detailed description plz!
Posted 20 years ago2004-02-01 05:23:46 UTC Post #14757
Uh, what?
Doors reset automatically after each round, i think.
If they dont, set a trigger_auto to target them, if they are open they will close
Posted 20 years ago2004-02-01 05:40:17 UTC Post #14759
no i want them to open on round start with trigger_once but stay open then be closed beggining of round then automatically open again
Posted 20 years ago2004-02-01 06:00:21 UTC Post #14762
Try a trigger_relay, set to "Off", called "roundreset" or whatever, targetting the doors? Maybe? Else a multimanager?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-02-01 07:08:00 UTC Post #14783
any entity named 'roundset' resets when a new round starts
Posted 20 years ago2004-02-01 15:35:20 UTC Post #14853
also, trigger_once will only work ONE time. After it's triggered it will be removed from the game until the map is re-loaded. Use a trigger_multiple instead, with a delay of 10 seconds or so.
Posted 20 years ago2004-02-02 02:39:29 UTC Post #14911
ok, i want the doors to be opened at the beggining of the round, (trigger_once) but i want them to reset to closed at the start again and then open again,
Posted 20 years ago2004-02-02 02:40:45 UTC Post #14912
WHY? lol
You must be logged in to post a response.