orange box error Created 17 years ago2007-12-17 02:47:31 UTC by sgv3dmax sgv3dmax

Created 17 years ago2007-12-17 02:47:31 UTC by sgv3dmax sgv3dmax

Posted 17 years ago2007-12-17 02:47:31 UTC Post #241312
I am using orange box and trying to import a model into hammer. I did everything in the 'source modeling setup' tutorial by BJ. Earlier, in the older version of hammer, everything worked smoothly. But, this time when i drag and drop the .qc file into studiomdl.exe, an error "entry point not found" is being displayed. Please help.
Posted 17 years ago2007-12-17 05:43:56 UTC Post #241318
Post your QC-file config
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-12-17 05:47:53 UTC Post #241319
Start the SDK launcher with the parameter 'engine -ep1' (without the ',s obviously.)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 17 years ago2007-12-17 09:01:07 UTC Post #241324
Start the SDK launcher with the parameter 'engine -ep1'
It's "-engine ep1". I mixed that up once and it didn't do anything. ;)
Posted 17 years ago2007-12-17 14:51:52 UTC Post #241348
Start the SDK launcher with the parameter '-engine ep1'
Please explain how to add the parameter. Should this be added to the shortcut?
Posted 17 years ago2007-12-17 15:33:03 UTC Post #241351
Just right click on sourceSDK, select properties->Launch options and insert it there.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-12-18 01:25:29 UTC Post #241415
I'm using windows xp. When i open the properties of sourceSDK, only 3 tabs are displayed - General, Shortcut and Compatibility - Under shortcut tab, there are some options, but there is no Launch options.
Posted 17 years ago2007-12-18 01:34:37 UTC Post #241416
He means the "Source SDK" though Steam, not the shortcut.
Posted 17 years ago2007-12-18 03:42:14 UTC Post #241425
Oh, i found it. Thanx. But the same problem still continues. Here is the qc config:

$modelname rougoto_ref/rougoto_ref.mdl
$cdmaterials models/rog_color
$staticprop
$scale 1.0
$body studio "rougoto_ref.smd"
$sequence idle "rougoto_ref.smd" fps 1
$collisionmodel "rougoto_ref.smd" {
$Mass 20
}

I followed the steps in the tutorial. The studiomdl.exe is in the following location:
C:Program FilesSteamSteamApps(username)sourcesdkbinep1bin :confused:
Posted 17 years ago2007-12-19 02:10:07 UTC Post #241483
I followed the steps mentioned by RabidMonkey, R1co, madcow and RotatorSplint. But, still the same error appears. Help!
Posted 17 years ago2007-12-19 08:21:36 UTC Post #241485
Oh, I had the same problem but didn't realize you have it too. :)
So "entry point not found" still shows up although you put the StudioCompiler.exe into ..sourcesdkbinep1bin ? It worked for me. I don't get that message anymore. Unfortunately the program still does not run on my computer, since it's telling me "Extra App ID set to 211, but no SteamAppID.".
Posted 17 years ago2007-12-19 21:59:25 UTC Post #241547
Have you tried executing studiomdl through a commandline? Follow these steps, quotes and all;
Start -> Run -> cmd ->

then type

cd "C:Program FilesSteamSteamApps(username)sourcesdkbinep1bin"

and then

studiomdl "C:wherever your model and qc files aremodelname.qc"
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 16 years ago2007-12-25 00:37:21 UTC Post #241874
I tried everything RabidMonkey mentioned, but the following error came up.

Unable to find gameinfo.txt. Solutions:

1. Read http://www.valve-erc.com/srcsdk/faq.html#NoGameDir
2. Run vconfig to specify which game you're working on.
3. Add -game <path> on the command line where <path> is the directory that gameinfo.txt is in.

Tried all these, but of no help.

vconfig does not work.
Added the game path as instructed by R1Co and RabidMonkey, but of no use.
It worked in the previous version of half-life, but orange box is driving me crazy. I really want to learn about modding, but even these small options are giving me problems. Somebody please help!
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