Random paths with monster entities Created 16 years ago2007-12-18 09:47:54 UTC by Alabastor_Twob Alabastor_Twob

Created 16 years ago2007-12-18 09:47:54 UTC by Alabastor_Twob Alabastor_Twob

Posted 16 years ago2007-12-18 09:47:54 UTC Post #241437
I know people can use the beam entity to make events happen randomly, would I be able to use this to make a monster entity choose a random path when patrolling, such as when a hallway branches into two?
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 16 years ago2007-12-18 09:56:29 UTC Post #241439
Yes.

It would require a lot of efford to get it working though. Maybe it would help if you draw it out on paper first.
Posted 16 years ago2007-12-19 19:26:54 UTC Post #241534
what would happen if a trigger_changetarget changed a path_corner to a different path than it was going at EXACTLY the same time the thing following the path got to the same path_corner...???
Posted 16 years ago2007-12-19 19:28:22 UTC Post #241537
Try it out.
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