I've been working on a CS:S map for some days now. Everything was fine until today all of a sudden the map didn't refrsh, when I wanted to test it. Meaning, I compiled it but the map I played was still an old version.
Then I realized that the compiling tools would not create a new .bsp when I delete the old one in mapsrc folder and compile. Instead the compiling works and then it tells me that "the file could not be found" when it tries to copy the file into the cstrike folder. But it doesn't tell me an error before.
This is the compile log:
materialPath: g:steamsteamappsXXXXXXXcounter-strike sourcecstrikematerialsYou can see there is a "done (1)" after "WriteBSP...", which indicates an error imho. But what error??
Loading G:SteamSteamAppsXXXXXXXsourcesdk_contentcstrikemapsrcde_XXXXXXX.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 3916 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing G:SteamSteamAppsXXXXXXXsourcesdk_contentcstrikemapsrcde_XXXXXXX.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_dust*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_dustrt"
Can't load skybox file skybox/sky_dust to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (514339 bytes)
2 threads
reading g:steamsteamappsXXXXXXXsourcesdk_contentcstrikemapsrcde_XXXXXXX.bsp
Error opening g:steamsteamappsXXXXXXXsourcesdk_contentcstrikemapsrcde_XXXXXXX.bsp
materialPath: g:steamsteamappsXXXXXXXcounter-strike sourcecstrikematerials
Loading G:SteamSteamAppsXXXXXXXsourcesdk_contentcstrikemapsrcde_XXXXXXX.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 3916 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing G:SteamSteamAppsXXXXXXXsourcesdk_contentcstrikemapsrcde_XXXXXXX.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_dust*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_dustrt"
Can't load skybox file skybox/sky_dust to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (514339 bytes)
2 threads
reading g:steamsteamappsXXXXXXXsourcesdk_contentcstrikemapsrcde_XXXXXXX.bsp
Error opening g:steamsteamappsXXXXXXXsourcesdk_contentcstrikemapsrcde_XXXXXXX.bsp
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading g:steamsteamappsXXXXXXXsourcesdk_contentcstrikemapsrcde_XXXXXXX.bsp
Error opening g:steamsteamappsXXXXXXXsourcesdk_contentcstrikemapsrcde_XXXXXXX.bsp