Making path_tracks stop. Created 16 years ago2007-12-28 14:36:19 UTC by Instant Mix Instant Mix

Created 16 years ago2007-12-28 14:36:19 UTC by Instant Mix Instant Mix

Posted 16 years ago2007-12-28 14:36:19 UTC Post #242041
It sounds weird , but I'm trying to get this train i'm making to stop at path tracks like the Wait Until Fire command for path corner.
Anyone know how?
If you really must know , I'm making a kindof tube train that goes from one side of the map to the other , using a cool tracktrain and a door.
:combines:
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Posted 16 years ago2007-12-28 15:27:12 UTC Post #242044
Disable train flag.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2007-12-28 15:29:59 UTC Post #242045
Is re-enable an output? If so , then It's fine.
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Posted 16 years ago2007-12-28 17:04:09 UTC Post #242052
There are many ways.
The easiest way would be to go to the outputs of the path_corner which you want your train to stop at, and add

"[i]OnPass[/i]"
"[i]train name[/i]"
"[i]Stop[/i]"  (Notice that it might not be called stop, but the name of the input should be quite obvious)
The train can easily be reactivated again using the input StartForward (or StartBackwards depending on direction)

Good luck
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-12-28 18:18:14 UTC Post #242056
Madcow , I mean making a path_track mimic a path corner. I don't think func_tracktrains work on path_corners
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Posted 16 years ago2007-12-28 19:23:43 UTC Post #242059
Oh, well I just typed the wrong thing.

It works exactly the same.
OnPass - Stop - Whoop de doo
Madcow MadcowSpy zappin my udder
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