I need help with a lighting problem Created 16 years ago2008-01-29 12:12:20 UTC by mchappy mchappy

Created 16 years ago2008-01-29 12:12:20 UTC by mchappy mchappy

Posted 16 years ago2008-01-29 12:12:20 UTC Post #244528
I have made a map it was perfect until the last compile all my light and light_spot's are not showing up when i play the map. please help D:
Posted 16 years ago2008-01-29 12:14:47 UTC Post #244529
Do you have a leak? Check the compile log. If you're in doubt, post it here.
Posted 16 years ago2008-01-29 12:23:12 UTC Post #244533
materialPath: c:program filessteamsteamappspolopyhalf-life 2 episode twoep2materials
Loading C:Documents and SettingsBenMy Documentscombine_Building.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Documents and SettingsBenMy Documentscombine_Building.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (28888 bytes)
Error! To use model "models/props_lab/ravendoor.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_lab/ravendoor.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 66 texinfos to 45
Reduced 13 texdatas to 12 (336 bytes to 286)
Writing C:Documents and SettingsBenMy Documentscombine_Building.bsp
3 seconds elapsed

1 threads
reading c:documents and settingsbenmy documentscombine_Building.bsp
reading c:documents and settingsbenmy documentscombine_Building.prt
55 portalclusters
138 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 2739
Average clusters visible: 49
Building PAS...
Average clusters audible: 55
visdatasize:1213 compressed from 880
writing c:documents and settingsbenmy documentscombine_Building.bsp
0 seconds elapsed

[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:documents and settingsbenmy documentscombine_Building.bsp
207 faces
17481 square feet [2517315.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
207 patches before subdivision
2967 patches after subdivision
5 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 254630, max 273
transfer lists: 1.9 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0027 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 2/1024 96/49152 ( 0.2%)
brushes 83/8192 996/98304 ( 1.0%)
brushsides 515/65536 4120/524288 ( 0.8%)
planes 266/65536 5320/1310720 ( 0.4%)
vertexes 344/65536 4128/786432 ( 0.5%)
nodes 139/65536 4448/2097152 ( 0.2%)
texinfos 45/12288 3240/884736 ( 0.4%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 207/65536 11592/3670016 ( 0.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 131/65536 7336/3670016 ( 0.2%)
leaves 142/65536 4544/2097152 ( 0.2%)
leaffaces 221/65536 442/131072 ( 0.3%)
leafbrushes 118/65536 236/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1490/512000 5960/2048000 ( 0.3%)
edges 881/256000 3524/1024000 ( 0.3%)
LDR worldlights 5/8192 440/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 8/32768 80/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 138/65536 276/131072 ( 0.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 200292/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1213/16777216 ( 0.0%)
entdata [variable] 13167/393216 ( 3.3%)
LDR ambient table 142/65536 568/262144 ( 0.2%)
HDR ambient table 142/65536 568/262144 ( 0.2%)
LDR leaf ambient 62/65536 1736/1835008 ( 0.1%)
HDR leaf ambient 142/65536 3976/1835008 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1674 ( 0.1%)
pakfile [variable] 211637/0 ( 0.0%)
physics [variable] 28888/4194304 ( 0.7%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 554
Writing c:documents and settingsbenmy documentscombine_Building.bsp
6 seconds elapsed

materialPath: c:program filessteamsteamappspolopyhalf-life 2 episode twoep2materials
Loading C:Documents and SettingsBenMy Documentscombine_Building.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Documents and SettingsBenMy Documentscombine_Building.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (29435 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 70 texinfos to 46
Reduced 14 texdatas to 13 (362 bytes to 312)
Writing C:Documents and SettingsBenMy Documentscombine_Building.bsp
1 second elapsed

1 threads
reading c:documents and settingsbenmy documentscombine_Building.bsp
reading c:documents and settingsbenmy documentscombine_Building.prt
55 portalclusters
138 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 2739
Average clusters visible: 49
Building PAS...
Average clusters audible: 55
visdatasize:1213 compressed from 880
writing c:documents and settingsbenmy documentscombine_Building.bsp
0 seconds elapsed

[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:documents and settingsbenmy documentscombine_Building.bsp
209 faces
17568 square feet [2529859.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
209 patches before subdivision
2973 patches after subdivision
5 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 255127, max 273
transfer lists: 1.9 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0023 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 3/1024 144/49152 ( 0.3%)
brushes 84/8192 1008/98304 ( 1.0%)
brushsides 521/65536 4168/524288 ( 0.8%)
planes 278/65536 5560/1310720 ( 0.4%)
vertexes 352/65536 4224/786432 ( 0.5%)
nodes 145/65536 4640/2097152 ( 0.2%)
texinfos 46/12288 3312/884736 ( 0.4%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 209/65536 11704/3670016 ( 0.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 133/65536 7448/3670016 ( 0.2%)
leaves 149/65536 4768/2097152 ( 0.2%)
leaffaces 223/65536 446/131072 ( 0.3%)
leafbrushes 119/65536 238/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1506/512000 6024/2048000 ( 0.3%)
edges 897/256000 3588/1024000 ( 0.4%)
LDR worldlights 5/8192 440/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 8/32768 80/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 138/65536 276/131072 ( 0.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 201028/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1213/16777216 ( 0.0%)
entdata [variable] 19583/393216 ( 5.0%)
LDR ambient table 149/65536 596/262144 ( 0.2%)
HDR ambient table 149/65536 596/262144 ( 0.2%)
LDR leaf ambient 68/65536 1904/1835008 ( 0.1%)
HDR leaf ambient 149/65536 4172/1835008 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1674 ( 0.1%)
pakfile [variable] 211637/0 ( 0.0%)
physics [variable] 29435/4194304 ( 0.7%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 558
Writing c:documents and settingsbenmy documentscombine_Building.bsp
6 seconds elapsed

materialPath: c:program filessteamsteamappspolopyhalf-life 2 episode twoep2materials
Loading C:Documents and SettingsBenMy Documentscombine_Building.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Documents and SettingsBenMy Documentscombine_Building.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (32939 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 77 texinfos to 50
Reduced 14 texdatas to 13 (362 bytes to 312)
Writing C:Documents and SettingsBenMy Documentscombine_Building.bsp
4 seconds elapsed

1 threads
reading c:documents and settingsbenmy documentscombine_Building.bsp
reading c:documents and settingsbenmy documentscombine_Building.prt
63 portalclusters
158 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 3205
Average clusters visible: 50
Building PAS...
Average clusters audible: 60
visdatasize:1513 compressed from 1008
writing c:documents and settingsbenmy documentscombine_Building.bsp
0 seconds elapsed

[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:documents and settingsbenmy documentscombine_Building.bsp
231 faces
17958 square feet [2586091.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
231 patches before subdivision
2917 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 248291, max 268
transfer lists: 1.9 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2685, 2571, 2246)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(562, 518, 398)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(117, 104, 70)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 21, 13)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 4, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0021 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 3/1024 144/49152 ( 0.3%)
brushes 94/8192 1128/98304 ( 1.1%)
brushsides 582/65536 4656/524288 ( 0.9%)
planes 300/65536 6000/1310720 ( 0.5%)
vertexes 397/65536 4764/786432 ( 0.6%)
nodes 164/65536 5248/2097152 ( 0.3%)
texinfos 50/12288 3600/884736 ( 0.4%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 231/65536 12936/3670016 ( 0.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 146/65536 8176/3670016 ( 0.2%)
leaves 168/65536 5376/2097152 ( 0.3%)
leaffaces 242/65536 484/131072 ( 0.4%)
leafbrushes 147/65536 294/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1660/512000 6640/2048000 ( 0.3%)
edges 992/256000 3968/1024000 ( 0.4%)
LDR worldlights 7/8192 616/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 12/32768 120/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 201/65536 402/131072 ( 0.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 223984/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1513/16777216 ( 0.0%)
entdata [variable] 19729/393216 ( 5.0%)
LDR ambient table 168/65536 672/262144 ( 0.3%)
HDR ambient table 168/65536 672/262144 ( 0.3%)
LDR leaf ambient 164/65536 4592/1835008 ( 0.3%)
HDR leaf ambient 168/65536 4704/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1742 ( 0.1%)
pakfile [variable] 211637/0 ( 0.0%)
physics [variable] 32939/4194304 ( 0.8%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 616
Writing c:documents and settingsbenmy documentscombine_Building.bsp
9 seconds elapsed

materialPath: c:program filessteamsteamappspolopyhalf-life 2 episode twoep2materials
Loading C:Documents and SettingsBenMy Documentscombine_Building.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Documents and SettingsBenMy Documentscombine_Building.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (55564 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 168 texinfos to 108
Reduced 32 texdatas to 26 (813 bytes to 613)
Writing C:Documents and SettingsBenMy Documentscombine_Building.bsp
9 seconds elapsed

1 threads
reading c:documents and settingsbenmy documentscombine_Building.bsp
reading c:documents and settingsbenmy documentscombine_Building.prt
315 portalclusters
976 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 85 visible clusters (0.00%)
Total clusters visible: 43804
Average clusters visible: 139
Building PAS...
Average clusters audible: 227
visdatasize:26326 compressed from 25200
writing c:documents and settingsbenmy documentscombine_Building.bsp
30 seconds elapsed

[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:documents and settingsbenmy documentscombine_Building.bsp
619 faces
151469 square feet [21811654.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
619 patches before subdivision
6903 patches after subdivision
19 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 535972, max 284
transfer lists: 4.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(38892, 20144, 7649)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6189, 3161, 1122)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1074, 547, 186)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(205, 103, 33)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(42, 20, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(9, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0057 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 4/1024 192/49152 ( 0.4%)
brushes 161/8192 1932/98304 ( 2.0%)
brushsides 1025/65536 8200/524288 ( 1.6%)
planes 500/65536 10000/1310720 ( 0.8%)
vertexes 1233/65536 14796/786432 ( 1.9%)
nodes 624/65536 19968/2097152 ( 1.0%)
texinfos 108/12288 7776/884736 ( 0.9%)
texdata 26/2048 832/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 619/65536 34664/3670016 ( 0.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 295/65536 16520/3670016 ( 0.5%)
leaves 629/65536 20128/2097152 ( 1.0%)
leaffaces 778/65536 1556/131072 ( 1.2%)
leafbrushes 327/65536 654/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4106/512000 16424/2048000 ( 0.8%)
edges 2451/256000 9804/1024000 ( 1.0%)
LDR worldlights 19/8192 1672/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 53/32768 530/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 900/65536 1800/131072 ( 1.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 466956/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 26326/16777216 ( 0.2%)
entdata [variable] 36200/393216 ( 9.2%)
LDR ambient table 629/65536 2516/262144 ( 1.0%)
HDR ambient table 629/65536 2516/262144 ( 1.0%)
LDR leaf ambient 2762/65536 77336/1835008 ( 4.2%)
HDR leaf ambient 629/65536 17612/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3740 ( 0.0%)
pakfile [variable] 174173/0 ( 0.0%)
physics [variable] 55564/4194304 ( 1.3%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 1693
Writing c:documents and settingsbenmy documentscombine_Building.bsp
35 seconds elapsed

materialPath: c:program filessteamsteamappspolopyhalf-life 2 episode twoep2materials
Loading C:Documents and SettingsBenMy Documentscombine_Building.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Documents and SettingsBenMy Documentscombine_Building.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (62427 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 181 texinfos to 112
Reduced 31 texdatas to 27 (756 bytes to 632)
Writing C:Documents and SettingsBenMy Documentscombine_Building.bsp
4 seconds elapsed

1 threads
reading c:documents and settingsbenmy documentscombine_Building.bsp
reading c:documents and settingsbenmy documentscombine_Building.prt
324 portalclusters
1014 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 89 visible clusters (0.00%)
Total clusters visible: 45617
Average clusters visible: 140
Building PAS...
Average clusters audible: 231
visdatasize:27286 compressed from 31104
writing c:documents and settingsbenmy documentscombine_Building.bsp
25 seconds elapsed

[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:documents and settingsbenmy documentscombine_Building.bsp
694 faces
150980 square feet [21741246.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
694 patches before subdivision
6998 patches after subdivision
19 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 561716, max 295
transfer lists: 4.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(41999, 21536, 8170)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6818, 3451, 1228)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1195, 603, 206)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(230, 114, 37)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(47, 23, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(10, 5, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 7/1024 336/49152 ( 0.7%)
brushes 175/8192 2100/98304 ( 2.1%)
brushsides 1123/65536 8984/524288 ( 1.7%)
planes 516/65536 10320/1310720 ( 0.8%)
vertexes 1343/65536 16116/786432 ( 2.0%)
nodes 662/65536 21184/2097152 ( 1.0%)
texinfos 112/12288 8064/884736 ( 0.9%)
texdata 27/2048 864/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 694/65536 38864/3670016 ( 1.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 337/65536 18872/3670016 ( 0.5%)
leaves 670/65536 21440/2097152 ( 1.0%)
leaffaces 855/65536 1710/131072 ( 1.3%)
leafbrushes 343/65536 686/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4622/512000 18488/2048000 ( 0.9%)
edges 2791/256000 11164/1024000 ( 1.1%)
LDR worldlights 19/8192 1672/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 57/32768 570/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1056/65536 2112/131072 ( 1.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 483020/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 27286/16777216 ( 0.2%)
entdata [variable] 50444/393216 (12.8%)
LDR ambient table 670/65536 2680/262144 ( 1.0%)
HDR ambient table 670/65536 2680/262144 ( 1.0%)
LDR leaf ambient 2957/65536 82796/1835008 ( 4.5%)
HDR leaf ambient 670/65536 18760/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4136 ( 0.0%)
pakfile [variable] 173795/0 ( 0.0%)
physics [variable] 62427/4194304 ( 1.5%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 1891
Writing c:documents and settingsbenmy documentscombine_Building.bsp
36 seconds elapsed

materialPath: c:program filessteamsteamappspolopyhalf-life 2 episode twoep2materials
Loading C:Documents and SettingsBenMy Documentscombine_Building.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Documents and SettingsBenMy Documentscombine_Building.prt...Building visibility clusters...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (62427 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 181 texinfos to 112
Reduced 31 texdatas to 27 (756 bytes to 632)
Writing C:Documents and SettingsBenMy Documentscombine_Building.bsp
4 seconds elapsed

1 threads
reading c:documents and settingsbenmy documentscombine_Building.bsp
reading c:documents and settingsbenmy documentscombine_Building.prt
324 portalclusters
1014 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 89 visible clusters (0.00%)
Total clusters visible: 45617
Average clusters visible: 140
Building PAS...
Average clusters audible: 231
visdatasize:27286 compressed from 31104
writing c:documents and settingsbenmy documentscombine_Building.bsp
26 seconds elapsed

[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:documents and settingsbenmy documentscombine_Building.bsp
694 faces
150980 square feet [21741246.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
694 patches before subdivision
6998 patches after subdivision
19 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 561716, max 295
transfer lists: 4.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(41999, 21536, 8170)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6818, 3451, 1228)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1195, 603, 206)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(230, 114, 37)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(47, 23, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(10, 5, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 7/1024 336/49152 ( 0.7%)
brushes 175/8192 2100/98304 ( 2.1%)
brushsides 1123/65536 8984/524288 ( 1.7%)
planes 516/65536 10320/1310720 ( 0.8%)
vertexes 1343/65536 16116/786432 ( 2.0%)
nodes 662/65536 21184/2097152 ( 1.0%)
texinfos 112/12288 8064/884736 ( 0.9%)
texdata 27/2048 864/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 694/65536 38864/3670016 ( 1.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 337/65536 18872/3670016 ( 0.5%)
leaves 670/65536 21440/2097152 ( 1.0%)
leaffaces 855/65536 1710/131072 ( 1.3%)
leafbrushes 343/65536 686/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4622/512000 18488/2048000 ( 0.9%)
edges 2791/256000 11164/1024000 ( 1.1%)
LDR worldlights 19/8192 1672/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 57/32768 570/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1056/65536 2112/131072 ( 1.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 483020/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 27286/16777216 ( 0.2%)
entdata [variable] 51438/393216 (13.1%)
LDR ambient table 670/65536 2680/262144 ( 1.0%)
HDR ambient table 670/65536 2680/262144 ( 1.0%)
LDR leaf ambient 2957/65536 82796/1835008 ( 4.5%)
HDR leaf ambient 670/65536 18760/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4136 ( 0.0%)
pakfile [variable] 173795/0 ( 0.0%)
physics [variable] 62427/4194304 ( 1.5%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 1891
Writing c:documents and settingsbenmy documentscombine_Building.bsp
37 seconds elapsed

materialPath: c:program filessteamsteamappspolopyhalf-life 2 episode twoep2materials
Loading C:Documents and SettingsBenMy Documentscombine_Building.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Documents and SettingsBenMy Documentscombine_Building.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (62427 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 181 texinfos to 112
Reduced 31 texdatas to 27 (756 bytes to 632)
Writing C:Documents and SettingsBenMy Documentscombine_Building.bsp
3 seconds elapsed

1 threads
reading c:documents and settingsbenmy documentscombine_Building.bsp
reading c:documents and settingsbenmy documentscombine_Building.prt
324 portalclusters
1014 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 89 visible clusters (0.00%)
Total clusters visible: 45617
Average clusters visible: 140
Building PAS...
Average clusters audible: 231
visdatasize:27286 compressed from 31104
writing c:documents and settingsbenmy documentscombine_Building.bsp
26 seconds elapsed

[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:documents and settingsbenmy documentscombine_Building.bsp
694 faces
150980 square feet [21741246.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
694 patches before subdivision
6998 patches after subdivision
19 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 561716, max 295
transfer lists: 4.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(41999, 21536, 8170)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6818, 3451, 1228)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1195, 603, 206)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(230, 114, 37)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(47, 23, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(10, 5, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0093 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 7/1024 336/49152 ( 0.7%)
brushes 175/8192 2100/98304 ( 2.1%)
brushsides 1123/65536 8984/524288 ( 1.7%)
planes 516/65536 10320/1310720 ( 0.8%)
vertexes 1343/65536 16116/786432 ( 2.0%)
nodes 662/65536 21184/2097152 ( 1.0%)
texinfos 112/12288 8064/884736 ( 0.9%)
texdata 27/2048 864/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 694/65536 38864/3670016 ( 1.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 337/65536 18872/3670016 ( 0.5%)
leaves 670/65536 21440/2097152 ( 1.0%)
leaffaces 855/65536 1710/131072 ( 1.3%)
leafbrushes 343/65536 686/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4622/512000 18488/2048000 ( 0.9%)
edges 2791/256000 11164/1024000 ( 1.1%)
LDR worldlights 19/8192 1672/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 57/32768 570/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1056/65536 2112/131072 ( 1.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 483020/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 27286/16777216 ( 0.2%)
entdata [variable] 55055/393216 (14.0%)
LDR ambient table 670/65536 2680/262144 ( 1.0%)
HDR ambient table 670/65536 2680/262144 ( 1.0%)
LDR leaf ambient 2957/65536 82796/1835008 ( 4.5%)
HDR leaf ambient 670/65536 18760/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4136 ( 0.0%)
pakfile [variable] 173795/0 ( 0.0%)
physics [variable] 62427/4194304 ( 1.5%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 1891
Writing c:documents and settingsbenmy documentscombine_Building.bsp
37 seconds elapsed

materialPath: c:program filessteamsteamappspolopyhalf-life 2 episode twoep2materials
Loading C:Documents and SettingsBenMy Documentscombine_Building.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Documents and SettingsBenMy Documentscombine_Building.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (62427 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 181 texinfos to 112
Reduced 31 texdatas to 27 (756 bytes to 632)
Writing C:Documents and SettingsBenMy Documentscombine_Building.bsp
2 seconds elapsed

1 threads
reading c:documents and settingsbenmy documentscombine_Building.bsp
reading c:documents and settingsbenmy documentscombine_Building.prt
324 portalclusters
1014 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 89 visible clusters (0.00%)
Total clusters visible: 45617
Average clusters visible: 140
Building PAS...
Average clusters audible: 231
visdatasize:27286 compressed from 31104
writing c:documents and settingsbenmy documentscombine_Building.bsp
27 seconds elapsed

[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:documents and settingsbenmy documentscombine_Building.bsp
694 faces
150980 square feet [21741246.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
694 patches before subdivision
6998 patches after subdivision
19 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 561716, max 295
transfer lists: 4.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(41999, 21536, 8170)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6818, 3451, 1228)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1195, 603, 206)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(230, 114, 37)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(47, 23, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(10, 5, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0056 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 7/1024 336/49152 ( 0.7%)
brushes 175/8192 2100/98304 ( 2.1%)
brushsides 1123/65536 8984/524288 ( 1.7%)
planes 516/65536 10320/1310720 ( 0.8%)
vertexes 1343/65536 16116/786432 ( 2.0%)
nodes 662/65536 21184/2097152 ( 1.0%)
texinfos 112/12288 8064/884736 ( 0.9%)
texdata 27/2048 864/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 694/65536 38864/3670016 ( 1.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 337/65536 18872/3670016 ( 0.5%)
leaves 670/65536 21440/2097152 ( 1.0%)
leaffaces 855/65536 1710/131072 ( 1.3%)
leafbrushes 343/65536 686/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4622/512000 18488/2048000 ( 0.9%)
edges 2791/256000 11164/1024000 ( 1.1%)
LDR worldlights 19/8192 1672/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 57/32768 570/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1056/65536 2112/131072 ( 1.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 483020/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 27286/16777216 ( 0.2%)
entdata [variable] 54251/393216 (13.8%)
LDR ambient table 670/65536 2680/262144 ( 1.0%)
HDR ambient table 670/65536 2680/262144 ( 1.0%)
LDR leaf ambient 2957/65536 82796/1835008 ( 4.5%)
HDR leaf ambient 670/65536 18760/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4136 ( 0.0%)
pakfile [variable] 173795/0 ( 0.0%)
physics [variable] 62427/4194304 ( 1.5%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 1891
Writing c:documents and settingsbenmy documentscombine_Building.bsp
38 seconds elapsed

materialPath: c:program filessteamsteamappspolopyhalf-life 2 episode twoep2materials
Loading C:Documents and SettingsBenMy Documentscombine_Building.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Documents and SettingsBenMy Documentscombine_Building.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (62427 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 181 texinfos to 112
Reduced 31 texdatas to 27 (756 bytes to 632)
Writing C:Documents and SettingsBenMy Documentscombine_Building.bsp
2 seconds elapsed

1 threads
reading c:documents and settingsbenmy documentscombine_Building.bsp
reading c:documents and settingsbenmy documentscombine_Building.prt
324 portalclusters
1014 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 89 visible clusters (0.00%)
Total clusters visible: 45617
Average clusters visible: 140
Building PAS...
Average clusters audible: 231
visdatasize:27286 compressed from 31104
writing c:documents and settingsbenmy documentscombine_Building.bsp
27 seconds elapsed

[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:documents and settingsbenmy documentscombine_Building.bsp
694 faces
150980 square feet [21741246.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
694 patches before subdivision
6998 patches after subdivision
19 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 561716, max 295
transfer lists: 4.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(41999, 21536, 8170)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6818, 3451, 1228)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1195, 603, 206)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(230, 114, 37)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(47, 23, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(10, 5, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 7/1024 336/49152 ( 0.7%)
brushes 175/8192 2100/98304 ( 2.1%)
brushsides 1123/65536 8984/524288 ( 1.7%)
planes 516/65536 10320/1310720 ( 0.8%)
vertexes 1343/65536 16116/786432 ( 2.0%)
nodes 662/65536 21184/2097152 ( 1.0%)
texinfos 112/12288 8064/884736 ( 0.9%)
texdata 27/2048 864/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 694/65536 38864/3670016 ( 1.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 337/65536 18872/3670016 ( 0.5%)
leaves 670/65536 21440/2097152 ( 1.0%)
leaffaces 855/65536 1710/131072 ( 1.3%)
leafbrushes 343/65536 686/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4622/512000 18488/2048000 ( 0.9%)
edges 2791/256000 11164/1024000 ( 1.1%)
LDR worldlights 19/8192 1672/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 57/32768 570/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1056/65536 2112/131072 ( 1.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 483020/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 27286/16777216 ( 0.2%)
entdata [variable] 54247/393216 (13.8%)
LDR ambient table 670/65536 2680/262144 ( 1.0%)
HDR ambient table 670/65536 2680/262144 ( 1.0%)
LDR leaf ambient 2957/65536 82796/1835008 ( 4.5%)
HDR leaf ambient 670/65536 18760/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4136 ( 0.0%)
pakfile [variable] 173795/0 ( 0.0%)
physics [variable] 62427/4194304 ( 1.5%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 1891
Writing c:documents and settingsbenmy documentscombine_Building.bsp
38 seconds elapsed

materialPath: c:program filessteamsteamappspolopyhalf-life 2 episode twoep2materials
Loading C:Documents and SettingsBenMy Documentscombine_Building.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Documents and SettingsBenMy Documentscombine_Building.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (63373 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 187 texinfos to 115
Reduced 31 texdatas to 27 (756 bytes to 632)
Writing C:Documents and SettingsBenMy Documentscombine_Building.bsp
2 seconds elapsed

1 threads
reading c:documents and settingsbenmy documentscombine_Building.bsp
reading c:documents and settingsbenmy documentscombine_Building.prt
329 portalclusters
1029 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 92 visible clusters (0.00%)
Total clusters visible: 45923
Average clusters visible: 139
Building PAS...
Average clusters audible: 229
visdatasize:28162 compressed from 31584
writing c:documents and settingsbenmy documentscombine_Building.bsp
27 seconds elapsed

[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:documents and settingsbenmy documentscombine_Building.bsp
705 faces
151352 square feet [21794814.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
705 patches before subdivision
7041 patches after subdivision
19 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 565449, max 295
transfer lists: 4.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(41999, 21536, 8170)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6818, 3451, 1228)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1195, 603, 206)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(230, 114, 37)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(47, 23, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(10, 5, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0077 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 8/1024 384/49152 ( 0.8%)
brushes 177/8192 2124/98304 ( 2.2%)
brushsides 1135/65536 9080/524288 ( 1.7%)
planes 542/65536 10840/1310720 ( 0.8%)
vertexes 1364/65536 16368/786432 ( 2.1%)
nodes 673/65536 21536/2097152 ( 1.0%)
texinfos 115/12288 8280/884736 ( 0.9%)
texdata 2
[message length limit exceeded]
Posted 16 years ago2008-01-29 12:27:02 UTC Post #244534
materialPath: c:program filessteamsteamappspolopyhalf-life 2 episode twoep2materials
Loading C:Documents and SettingsBenMy Documentscombine_Building.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Documents and SettingsBenMy Documentscombine_Building.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (28888 bytes)
Error! To use model "models/props_lab/ravendoor.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_lab/ravendoor.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 66 texinfos to 45
Reduced 13 texdatas to 12 (336 bytes to 286)
Writing C:Documents and SettingsBenMy Documentscombine_Building.bsp
3 seconds elapsed

1 threads
reading c:documents and settingsbenmy documentscombine_Building.bsp
reading c:documents and settingsbenmy documentscombine_Building.prt
55 portalclusters
138 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 2739
Average clusters visible: 49
Building PAS...
Average clusters audible: 55
visdatasize:1213 compressed from 880
writing c:documents and settingsbenmy documentscombine_Building.bsp
0 seconds elapsed

[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:documents and settingsbenmy documentscombine_Building.bsp
207 faces
17481 square feet [2517315.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
207 patches before subdivision
2967 patches after subdivision
5 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 254630, max 273
transfer lists: 1.9 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0027 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 2/1024 96/49152 ( 0.2%)
brushes 83/8192 996/98304 ( 1.0%)
brushsides 515/65536 4120/524288 ( 0.8%)
planes 266/65536 5320/1310720 ( 0.4%)
vertexes 344/65536 4128/786432 ( 0.5%)
nodes 139/65536 4448/2097152 ( 0.2%)
texinfos 45/12288 3240/884736 ( 0.4%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 207/65536 11592/3670016 ( 0.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 131/65536 7336/3670016 ( 0.2%)
leaves 142/65536 4544/2097152 ( 0.2%)
leaffaces 221/65536 442/131072 ( 0.3%)
leafbrushes 118/65536 236/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1490/512000 5960/2048000 ( 0.3%)
edges 881/256000 3524/1024000 ( 0.3%)
LDR worldlights 5/8192 440/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 8/32768 80/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 138/65536 276/131072 ( 0.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 200292/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1213/16777216 ( 0.0%)
entdata [variable] 13167/393216 ( 3.3%)
LDR ambient table 142/65536 568/262144 ( 0.2%)
HDR ambient table 142/65536 568/262144 ( 0.2%)
LDR leaf ambient 62/65536 1736/1835008 ( 0.1%)
HDR leaf ambient 142/65536 3976/1835008 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1674 ( 0.1%)
pakfile [variable] 211637/0 ( 0.0%)
physics [variable] 28888/4194304 ( 0.7%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 554
Writing c:documents and settingsbenmy documentscombine_Building.bsp
6 seconds elapsed

materialPath: c:program filessteamsteamappspolopyhalf-life 2 episode twoep2materials
Loading C:Documents and SettingsBenMy Documentscombine_Building.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Documents and SettingsBenMy Documentscombine_Building.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (29435 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 70 texinfos to 46
Reduced 14 texdatas to 13 (362 bytes to 312)
Writing C:Documents and SettingsBenMy Documentscombine_Building.bsp
1 second elapsed

1 threads
reading c:documents and settingsbenmy documentscombine_Building.bsp
reading c:documents and settingsbenmy documentscombine_Building.prt
55 portalclusters
138 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 2739
Average clusters visible: 49
Building PAS...
Average clusters audible: 55
visdatasize:1213 compressed from 880
writing c:documents and settingsbenmy documentscombine_Building.bsp
0 seconds elapsed

[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:documents and settingsbenmy documentscombine_Building.bsp
209 faces
17568 square feet [2529859.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
209 patches before subdivision
2973 patches after subdivision
5 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 255127, max 273
transfer lists: 1.9 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0023 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 3/1024 144/49152 ( 0.3%)
brushes 84/8192 1008/98304 ( 1.0%)
brushsides 521/65536 4168/524288 ( 0.8%)
planes 278/65536 5560/1310720 ( 0.4%)
vertexes 352/65536 4224/786432 ( 0.5%)
nodes 145/65536 4640/2097152 ( 0.2%)
texinfos 46/12288 3312/884736 ( 0.4%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 209/65536 11704/3670016 ( 0.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 133/65536 7448/3670016 ( 0.2%)
leaves 149/65536 4768/2097152 ( 0.2%)
leaffaces 223/65536 446/131072 ( 0.3%)
leafbrushes 119/65536 238/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1506/512000 6024/2048000 ( 0.3%)
edges 897/256000 3588/1024000 ( 0.4%)
LDR worldlights 5/8192 440/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 8/32768 80/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 138/65536 276/131072 ( 0.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 201028/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1213/16777216 ( 0.0%)
entdata [variable] 19583/393216 ( 5.0%)
LDR ambient table 149/65536 596/262144 ( 0.2%)
HDR ambient table 149/65536 596/262144 ( 0.2%)
LDR leaf ambient 68/65536 1904/1835008 ( 0.1%)
HDR leaf ambient 149/65536 4172/1835008 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1674 ( 0.1%)
pakfile [variable] 211637/0 ( 0.0%)
physics [variable] 29435/4194304 ( 0.7%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 558
Writing c:documents and settingsbenmy documentscombine_Building.bsp
6 seconds elapsed

materialPath: c:program filessteamsteamappspolopyhalf-life 2 episode twoep2materials
Loading C:Documents and SettingsBenMy Documentscombine_Building.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Documents and SettingsBenMy Documentscombine_Building.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (32939 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 77 texinfos to 50
Reduced 14 texdatas to 13 (362 bytes to 312)
Writing C:Documents and SettingsBenMy Documentscombine_Building.bsp
4 seconds elapsed

1 threads
reading c:documents and settingsbenmy documentscombine_Building.bsp
reading c:documents and settingsbenmy documentscombine_Building.prt
63 portalclusters
158 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 3205
Average clusters visible: 50
Building PAS...
Average clusters audible: 60
visdatasize:1513 compressed from 1008
writing c:documents and settingsbenmy documentscombine_Building.bsp
0 seconds elapsed

[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:documents and settingsbenmy documentscombine_Building.bsp
231 faces
17958 square feet [2586091.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
231 patches before subdivision
2917 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 248291, max 268
transfer lists: 1.9 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2685, 2571, 2246)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(562, 518, 398)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(117, 104, 70)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 21, 13)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 4, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0021 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 3/1024 144/49152 ( 0.3%)
brushes 94/8192 1128/98304 ( 1.1%)
brushsides 582/65536 4656/524288 ( 0.9%)
planes 300/65536 6000/1310720 ( 0.5%)
vertexes 397/65536 4764/786432 ( 0.6%)
nodes 164/65536 5248/2097152 ( 0.3%)
texinfos 50/12288 3600/884736 ( 0.4%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 231/65536 12936/3670016 ( 0.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 146/65536 8176/3670016 ( 0.2%)
leaves 168/65536 5376/2097152 ( 0.3%)
leaffaces 242/65536 484/131072 ( 0.4%)
leafbrushes 147/65536 294/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1660/512000 6640/2048000 ( 0.3%)
edges 992/256000 3968/1024000 ( 0.4%)
LDR worldlights 7/8192 616/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 12/32768 120/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 201/65536 402/131072 ( 0.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 223984/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1513/16777216 ( 0.0%)
entdata [variable] 19729/393216 ( 5.0%)
LDR ambient table 168/65536 672/262144 ( 0.3%)
HDR ambient table 168/65536 672/262144 ( 0.3%)
LDR leaf ambient 164/65536 4592/1835008 ( 0.3%)
HDR leaf ambient 168/65536 4704/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1742 ( 0.1%)
pakfile [variable] 211637/0 ( 0.0%)
physics [variable] 32939/4194304 ( 0.8%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 616
Writing c:documents and settingsbenmy documentscombine_Building.bsp
9 seconds elapsed

materialPath: c:program filessteamsteamappspolopyhalf-life 2 episode twoep2materials
Loading C:Documents and SettingsBenMy Documentscombine_Building.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Documents and SettingsBenMy Documentscombine_Building.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (55564 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 168 texinfos to 108
Reduced 32 texdatas to 26 (813 bytes to 613)
Writing C:Documents and SettingsBenMy Documentscombine_Building.bsp
9 seconds elapsed

1 threads
reading c:documents and settingsbenmy documentscombine_Building.bsp
reading c:documents and settingsbenmy documentscombine_Building.prt
315 portalclusters
976 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 85 visible clusters (0.00%)
Total clusters visible: 43804
Average clusters visible: 139
Building PAS...
Average clusters audible: 227
visdatasize:26326 compressed from 25200
writing c:documents and settingsbenmy documentscombine_Building.bsp
30 seconds elapsed

[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:documents and settingsbenmy documentscombine_Building.bsp
619 faces
151469 square feet [21811654.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
619 patches before subdivision
6903 patches after subdivision
19 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 535972, max 284
transfer lists: 4.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(38892, 20144, 7649)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6189, 3161, 1122)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1074, 547, 186)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(205, 103, 33)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(42, 20, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(9, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0057 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 4/1024 192/49152 ( 0.4%)
brushes 161/8192 1932/98304 ( 2.0%)
brushsides 1025/65536 8200/524288 ( 1.6%)
planes 500/65536 10000/1310720 ( 0.8%)
vertexes 1233/65536 14796/786432 ( 1.9%)
nodes 624/65536 19968/2097152 ( 1.0%)
texinfos 108/12288 7776/884736 ( 0.9%)
texdata 26/2048 832/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 619/65536 34664/3670016 ( 0.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 295/65536 16520/3670016 ( 0.5%)
leaves 629/65536 20128/2097152 ( 1.0%)
leaffaces 778/65536 1556/131072 ( 1.2%)
leafbrushes 327/65536 654/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4106/512000 16424/2048000 ( 0.8%)
edges 2451/256000 9804/1024000 ( 1.0%)
LDR worldlights 19/8192 1672/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 53/32768 530/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 900/65536 1800/131072 ( 1.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 466956/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 26326/16777216 ( 0.2%)
entdata [variable] 36200/393216 ( 9.2%)
LDR ambient table 629/65536 2516/262144 ( 1.0%)
HDR ambient table 629/65536 2516/262144 ( 1.0%)
LDR leaf ambient 2762/65536 77336/1835008 ( 4.2%)
HDR leaf ambient 629/65536 17612/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3740 ( 0.0%)
pakfile [variable] 174173/0 ( 0.0%)
physics [variable] 55564/4194304 ( 1.3%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 1693
Writing c:documents and settingsbenmy documentscombine_Building.bsp
35 seconds elapsed

materialPath: c:program filessteamsteamappspolopyhalf-life 2 episode twoep2materials
Loading C:Documents and SettingsBenMy Documentscombine_Building.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Documents and SettingsBenMy Documentscombine_Building.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (62427 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 181 texinfos to 112
Reduced 31 texdatas to 27 (756 bytes to 632)
Writing C:Documents and SettingsBenMy Documentscombine_Building.bsp
4 seconds elapsed

1 threads
reading c:documents and settingsbenmy documentscombine_Building.bsp
reading c:documents and settingsbenmy documentscombine_Building.prt
324 portalclusters
1014 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 89 visible clusters (0.00%)
Total clusters visible: 45617
Average clusters visible: 140
Building PAS...
Average clusters audible: 231
visdatasize:27286 compressed from 31104
writing c:documents and settingsbenmy documentscombine_Building.bsp
25 seconds elapsed

[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:documents and settingsbenmy documentscombine_Building.bsp
694 faces
150980 square feet [21741246.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
694 patches before subdivision
6998 patches after subdivision
19 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 561716, max 295
transfer lists: 4.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(41999, 21536, 8170)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6818, 3451, 1228)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1195, 603, 206)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(230, 114, 37)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(47, 23, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(10, 5, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 7/1024 336/49152 ( 0.7%)
brushes 175/8192 2100/98304 ( 2.1%)
brushsides 1123/65536 8984/524288 ( 1.7%)
planes 516/65536 10320/1310720 ( 0.8%)
vertexes 1343/65536 16116/786432 ( 2.0%)
nodes 662/65536 21184/2097152 ( 1.0%)
texinfos 112/12288 8064/884736 ( 0.9%)
texdata 27/2048 864/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 694/65536 38864/3670016 ( 1.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 337/65536 18872/3670016 ( 0.5%)
leaves 670/65536 21440/2097152 ( 1.0%)
leaffaces 855/65536 1710/131072 ( 1.3%)
leafbrushes 343/65536 686/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4622/512000 18488/2048000 ( 0.9%)
edges 2791/256000 11164/1024000 ( 1.1%)
LDR worldlights 19/8192 1672/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 57/32768 570/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1056/65536 2112/131072 ( 1.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 483020/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 27286/16777216 ( 0.2%)
entdata [variable] 50444/393216 (12.8%)
LDR ambient table 670/65536 2680/262144 ( 1.0%)
HDR ambient table 670/65536 2680/262144 ( 1.0%)
LDR leaf ambient 2957/65536 82796/1835008 ( 4.5%)
HDR leaf ambient 670/65536 18760/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4136 ( 0.0%)
pakfile [variable] 173795/0 ( 0.0%)
physics [variable] 62427/4194304 ( 1.5%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 1891
Writing c:documents and settingsbenmy documentscombine_Building.bsp
36 seconds elapsed

materialPath: c:program filessteamsteamappspolopyhalf-life 2 episode twoep2materials
Loading C:Documents and SettingsBenMy Documentscombine_Building.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Documents and SettingsBenMy Documentscombine_Building.prt...Building visibility clusters...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (62427 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 181 texinfos to 112
Reduced 31 texdatas to 27 (756 bytes to 632)
Writing C:Documents and SettingsBenMy Documentscombine_Building.bsp
4 seconds elapsed

1 threads
reading c:documents and settingsbenmy documentscombine_Building.bsp
reading c:documents and settingsbenmy documentscombine_Building.prt
324 portalclusters
1014 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 89 visible clusters (0.00%)
Total clusters visible: 45617
Average clusters visible: 140
Building PAS...
Average clusters audible: 231
visdatasize:27286 compressed from 31104
writing c:documents and settingsbenmy documentscombine_Building.bsp
26 seconds elapsed

[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:documents and settingsbenmy documentscombine_Building.bsp
694 faces
150980 square feet [21741246.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
694 patches before subdivision
6998 patches after subdivision
19 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 561716, max 295
transfer lists: 4.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(41999, 21536, 8170)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6818, 3451, 1228)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1195, 603, 206)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(230, 114, 37)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(47, 23, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(10, 5, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 7/1024 336/49152 ( 0.7%)
brushes 175/8192 2100/98304 ( 2.1%)
brushsides 1123/65536 8984/524288 ( 1.7%)
planes 516/65536 10320/1310720 ( 0.8%)
vertexes 1343/65536 16116/786432 ( 2.0%)
nodes 662/65536 21184/2097152 ( 1.0%)
texinfos 112/12288 8064/884736 ( 0.9%)
texdata 27/2048 864/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 694/65536 38864/3670016 ( 1.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 337/65536 18872/3670016 ( 0.5%)
leaves 670/65536 21440/2097152 ( 1.0%)
leaffaces 855/65536 1710/131072 ( 1.3%)
leafbrushes 343/65536 686/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4622/512000 18488/2048000 ( 0.9%)
edges 2791/256000 11164/1024000 ( 1.1%)
LDR worldlights 19/8192 1672/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 57/32768 570/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1056/65536 2112/131072 ( 1.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 483020/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 27286/16777216 ( 0.2%)
entdata [variable] 51438/393216 (13.1%)
LDR ambient table 670/65536 2680/262144 ( 1.0%)
HDR ambient table 670/65536 2680/262144 ( 1.0%)
LDR leaf ambient 2957/65536 82796/1835008 ( 4.5%)
HDR leaf ambient 670/65536 18760/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4136 ( 0.0%)
pakfile [variable] 173795/0 ( 0.0%)
physics [variable] 62427/4194304 ( 1.5%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 1891
Writing c:documents and settingsbenmy documentscombine_Building.bsp
37 seconds elapsed

materialPath: c:program filessteamsteamappspolopyhalf-life 2 episode twoep2materials
Loading C:Documents and SettingsBenMy Documentscombine_Building.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Documents and SettingsBenMy Documentscombine_Building.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (62427 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 181 texinfos to 112
Reduced 31 texdatas to 27 (756 bytes to 632)
Writing C:Documents and SettingsBenMy Documentscombine_Building.bsp
3 seconds elapsed

1 threads
reading c:documents and settingsbenmy documentscombine_Building.bsp
reading c:documents and settingsbenmy documentscombine_Building.prt
324 portalclusters
1014 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 89 visible clusters (0.00%)
Total clusters visible: 45617
Average clusters visible: 140
Building PAS...
Average clusters audible: 231
visdatasize:27286 compressed from 31104
writing c:documents and settingsbenmy documentscombine_Building.bsp
26 seconds elapsed

[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:documents and settingsbenmy documentscombine_Building.bsp
694 faces
150980 square feet [21741246.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
694 patches before subdivision
6998 patches after subdivision
19 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 561716, max 295
transfer lists: 4.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(41999, 21536, 8170)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6818, 3451, 1228)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1195, 603, 206)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(230, 114, 37)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(47, 23, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(10, 5, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0093 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 7/1024 336/49152 ( 0.7%)
brushes 175/8192 2100/98304 ( 2.1%)
brushsides 1123/65536 8984/524288 ( 1.7%)
planes 516/65536 10320/1310720 ( 0.8%)
vertexes 1343/65536 16116/786432 ( 2.0%)
nodes 662/65536 21184/2097152 ( 1.0%)
texinfos 112/12288 8064/884736 ( 0.9%)
texdata 27/2048 864/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 694/65536 38864/3670016 ( 1.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 337/65536 18872/3670016 ( 0.5%)
leaves 670/65536 21440/2097152 ( 1.0%)
leaffaces 855/65536 1710/131072 ( 1.3%)
leafbrushes 343/65536 686/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4622/512000 18488/2048000 ( 0.9%)
edges 2791/256000 11164/1024000 ( 1.1%)
LDR worldlights 19/8192 1672/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 57/32768 570/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1056/65536 2112/131072 ( 1.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 483020/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 27286/16777216 ( 0.2%)
entdata [variable] 55055/393216 (14.0%)
LDR ambient table 670/65536 2680/262144 ( 1.0%)
HDR ambient table 670/65536 2680/262144 ( 1.0%)
LDR leaf ambient 2957/65536 82796/1835008 ( 4.5%)
HDR leaf ambient 670/65536 18760/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4136 ( 0.0%)
pakfile [variable] 173795/0 ( 0.0%)
physics [variable] 62427/4194304 ( 1.5%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 1891
Writing c:documents and settingsbenmy documentscombine_Building.bsp
37 seconds elapsed

materialPath: c:program filessteamsteamappspolopyhalf-life 2 episode twoep2materials
Loading C:Documents and SettingsBenMy Documentscombine_Building.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Documents and SettingsBenMy Documentscombine_Building.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (62427 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 181 texinfos to 112
Reduced 31 texdatas to 27 (756 bytes to 632)
Writing C:Documents and SettingsBenMy Documentscombine_Building.bsp
2 seconds elapsed

1 threads
reading c:documents and settingsbenmy documentscombine_Building.bsp
reading c:documents and settingsbenmy documentscombine_Building.prt
324 portalclusters
1014 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 89 visible clusters (0.00%)
Total clusters visible: 45617
Average clusters visible: 140
Building PAS...
Average clusters audible: 231
visdatasize:27286 compressed from 31104
writing c:documents and settingsbenmy documentscombine_Building.bsp
27 seconds elapsed

[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:documents and settingsbenmy documentscombine_Building.bsp
694 faces
150980 square feet [21741246.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
694 patches before subdivision
6998 patches after subdivision
19 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 561716, max 295
transfer lists: 4.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(41999, 21536, 8170)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6818, 3451, 1228)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1195, 603, 206)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(230, 114, 37)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(47, 23, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(10, 5, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0056 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 7/1024 336/49152 ( 0.7%)
brushes 175/8192 2100/98304 ( 2.1%)
brushsides 1123/65536 8984/524288 ( 1.7%)
planes 516/65536 10320/1310720 ( 0.8%)
vertexes 1343/65536 16116/786432 ( 2.0%)
nodes 662/65536 21184/2097152 ( 1.0%)
texinfos 112/12288 8064/884736 ( 0.9%)
texdata 27/2048 864/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 694/65536 38864/3670016 ( 1.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 337/65536 18872/3670016 ( 0.5%)
leaves 670/65536 21440/2097152 ( 1.0%)
leaffaces 855/65536 1710/131072 ( 1.3%)
leafbrushes 343/65536 686/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4622/512000 18488/2048000 ( 0.9%)
edges 2791/256000 11164/1024000 ( 1.1%)
LDR worldlights 19/8192 1672/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 57/32768 570/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1056/65536 2112/131072 ( 1.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 483020/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 27286/16777216 ( 0.2%)
entdata [variable] 54251/393216 (13.8%)
LDR ambient table 670/65536 2680/262144 ( 1.0%)
HDR ambient table 670/65536 2680/262144 ( 1.0%)
LDR leaf ambient 2957/65536 82796/1835008 ( 4.5%)
HDR leaf ambient 670/65536 18760/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4136 ( 0.0%)
pakfile [variable] 173795/0 ( 0.0%)
physics [variable] 62427/4194304 ( 1.5%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 1891
Writing c:documents and settingsbenmy documentscombine_Building.bsp
38 seconds elapsed

materialPath: c:program filessteamsteamappspolopyhalf-life 2 episode twoep2materials
Loading C:Documents and SettingsBenMy Documentscombine_Building.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Documents and SettingsBenMy Documentscombine_Building.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (62427 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 181 texinfos to 112
Reduced 31 texdatas to 27 (756 bytes to 632)
Writing C:Documents and SettingsBenMy Documentscombine_Building.bsp
2 seconds elapsed

1 threads
reading c:documents and settingsbenmy documentscombine_Building.bsp
reading c:documents and settingsbenmy documentscombine_Building.prt
324 portalclusters
1014 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 89 visible clusters (0.00%)
Total clusters visible: 45617
Average clusters visible: 140
Building PAS...
Average clusters audible: 231
visdatasize:27286 compressed from 31104
writing c:documents and settingsbenmy documentscombine_Building.bsp
27 seconds elapsed

[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:documents and settingsbenmy documentscombine_Building.bsp
694 faces
150980 square feet [21741246.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
694 patches before subdivision
6998 patches after subdivision
19 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 561716, max 295
transfer lists: 4.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(41999, 21536, 8170)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6818, 3451, 1228)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1195, 603, 206)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(230, 114, 37)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(47, 23, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(10, 5, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 7/1024 336/49152 ( 0.7%)
brushes 175/8192 2100/98304 ( 2.1%)
brushsides 1123/65536 8984/524288 ( 1.7%)
planes 516/65536 10320/1310720 ( 0.8%)
vertexes 1343/65536 16116/786432 ( 2.0%)
nodes 662/65536 21184/2097152 ( 1.0%)
texinfos 112/12288 8064/884736 ( 0.9%)
texdata 27/2048 864/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 694/65536 38864/3670016 ( 1.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 337/65536 18872/3670016 ( 0.5%)
leaves 670/65536 21440/2097152 ( 1.0%)
leaffaces 855/65536 1710/131072 ( 1.3%)
leafbrushes 343/65536 686/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4622/512000 18488/2048000 ( 0.9%)
edges 2791/256000 11164/1024000 ( 1.1%)
LDR worldlights 19/8192 1672/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 57/32768 570/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1056/65536 2112/131072 ( 1.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 483020/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 27286/16777216 ( 0.2%)
entdata [variable] 54247/393216 (13.8%)
LDR ambient table 670/65536 2680/262144 ( 1.0%)
HDR ambient table 670/65536 2680/262144 ( 1.0%)
LDR leaf ambient 2957/65536 82796/1835008 ( 4.5%)
HDR leaf ambient 670/65536 18760/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4136 ( 0.0%)
pakfile [variable] 173795/0 ( 0.0%)
physics [variable] 62427/4194304 ( 1.5%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 1891
Writing c:documents and settingsbenmy documentscombine_Building.bsp
38 seconds elapsed

materialPath: c:program filessteamsteamappspolopyhalf-life 2 episode twoep2materials
Loading C:Documents and SettingsBenMy Documentscombine_Building.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Documents and SettingsBenMy Documentscombine_Building.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (63373 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 187 texinfos to 115
Reduced 31 texdatas to 27 (756 bytes to 632)
Writing C:Documents and SettingsBenMy Documentscombine_Building.bsp
2 seconds elapsed

1 threads
reading c:documents and settingsbenmy documentscombine_Building.bsp
reading c:documents and settingsbenmy documentscombine_Building.prt
329 portalclusters
1029 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 92 visible clusters (0.00%)
Total clusters visible: 45923
Average clusters visible: 139
Building PAS...
Average clusters audible: 229
visdatasize:28162 compressed from 31584
writing c:documents and settingsbenmy documentscombine_Building.bsp
27 seconds elapsed

[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:documents and settingsbenmy documentscombine_Building.bsp
705 faces
151352 square feet [21794814.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
705 patches before subdivision
7041 patches after subdivision
19 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 565449, max 295
transfer lists: 4.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(41999, 21536, 8170)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6818, 3451, 1228)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1195, 603, 206)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(230, 114, 37)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(47, 23, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(10, 5, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0077 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 8/1024 384/49152 ( 0.8%)
brushes 177/8192 2124/98304 ( 2.2%)
brushsides 1135/65536 9080/524288 ( 1.7%)
planes 542/65536 10840/1310720 ( 0.8%)
vertexes 1364/65536 16368/786432 ( 2.1%)
nodes 673/65536 21536/2097152 ( 1.0%)
texinfos 115/12288 8280/884736 ( 0.9%)
texdata 2
[message length limit exceeded]
Posted 16 years ago2008-01-29 12:29:26 UTC Post #244535
texdata 39/2048 1248/65536 ( 1.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 973/65536 54488/3670016 ( 1.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 479/65536 26824/3670016 ( 0.7%)
leaves 998/65536 31936/2097152 ( 1.5%)
leaffaces 1127/65536 2254/131072 ( 1.7%)
leafbrushes 542/65536 1084/131072 ( 0.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 6438/512000 25752/2048000 ( 1.3%)
edges 3888/256000 15552/1024000 ( 1.5%)
LDR worldlights 20/8192 1760/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 103/32768 1030/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1635/65536 3270/131072 ( 2.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 753448/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 53557/16777216 ( 0.3%)
entdata [variable] 75405/393216 (19.2%)
LDR ambient table 998/65536 3992/262144 ( 1.5%)
HDR ambient table 998/65536 3992/262144 ( 1.5%)
LDR leaf ambient 4778/65536 133784/1835008 ( 7.3%)
HDR leaf ambient 998/65536 27944/1835008 ( 1.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5094 ( 0.0%)
pakfile [variable] 173795/0 ( 0.0%)
physics [variable] 82457/4194304 ( 2.0%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 2578
Writing c:documents and settingsbenmy documentscombine_Building.bsp
56 seconds elapsed

[message length limit exceeded]
Posted 16 years ago2008-01-29 12:58:54 UTC Post #244537
Holy **! U posted the whole log file? I actually meant only the last compile log. Anyway, there is no leak reported. So it must be something else. I didn't find any problem there.
You must be logged in to post a response.