sky/water bug Created 16 years ago2008-03-31 14:07:47 UTC by raver raver

Created 16 years ago2008-03-31 14:07:47 UTC by raver raver

Posted 16 years ago2008-03-31 14:07:47 UTC Post #248291
Anybody knows howto fix this bug?

http://www.nuuk.nl/a/bug.jpg

It isnt possible to move the are. So I need to block it in some kind of way.
Posted 16 years ago2008-03-31 14:48:40 UTC Post #248292
Is that a real brush?
Is it outside the skybox?

An inhammer shot or two could come in handy, because that screenshot doesn't really say much (to me anyways)
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-04-03 19:25:44 UTC Post #248430
Are you compiling with 'fast' vis???

If so you may have to move it elsewhere if possible.
Posted 16 years ago2008-04-03 20:54:56 UTC Post #248435
You're not really giving us enough information.

Liek the Moo Cow alluded to, if you have a skybrush concave/ajacent to the
one visible one in the screenie, certain things like water might show through, as well other entites possibly but I'm not sure. like dis:
User posted image
Captain Terror Captain Terrorwhen a man loves a woman
Posted 16 years ago2008-04-04 23:29:14 UTC Post #248492
Lol! Like your pic Terror!! :P

Sky texture is a transparent texture. You can put it to the side of a brush to make that side see-thru. Zoners can't always determine whether you can see things outside the sky brush, whether they are connected or not which is why you must do a full compile. Otherwise move it to a place underneath or much further away so vis cuts it from 'max vis distance'
Posted 16 years ago2008-04-05 07:03:11 UTC Post #248494
Is that water entity. If it is you can't see side of a water. Just top.
Posted 16 years ago2008-04-05 15:48:59 UTC Post #248495
Raver are you ... :roll: ... alive?
Oskar Potatis Oskar Potatis🦔
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