SV_StartSound Created 20 years ago2004-02-09 08:02:01 UTC by LightForce LightForce

Created 20 years ago2004-02-09 08:02:01 UTC by LightForce LightForce

Posted 20 years ago2004-02-09 08:02:01 UTC Post #15764
SV_StartSound: ambience/loader_step1.wav not precached (0)
Tommy14's error page mentions a few things, but I was hoping someone will add more.
How do I fix this? Is it an error?
I have checked the Sound/Ambience folder, and the .wav files are there.
I am using a monster_generic to bring the loader into the world.

Any Ideas?
Posted 20 years ago2004-02-09 13:13:04 UTC Post #15768
SV_StartSound: ambience/loader_step1.wav not precached (0) that means that the sound hasn't been precached. I think it's because monster_generic doesn't precache sounds that it uses.

PS: In SDK in genericmonster there wasn't a sound precaching function, only model precaching one.
Posted 20 years ago2004-02-09 15:59:46 UTC Post #15807
to precache the sound - create bogus(silent) ambient_generics with that sound
Posted 20 years ago2004-02-13 18:37:43 UTC Post #16122
Thanks Kol...
Yeah figured it might be something like that but forgot about including untriggered ambient_generics.
When placed, all I needed to do was set them up like I normally would, but not name them.
This is also interesting if you are using any models that are not supported by their own entity.
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