SP level tips/ideas Created 15 years ago2008-07-27 15:14:18 UTC by Captain Terror Captain Terror

Created 15 years ago2008-07-27 15:14:18 UTC by Captain Terror Captain Terror

Posted 15 years ago2008-07-27 15:14:18 UTC Post #253034
hi! = )

Write some suggestions of things you like about SP maps you've played, things you routinely see that you DON'T like, or some general ideas you can think of to make SP maps more fun to play.
I've found routinely playing SP maps lately i've noticed a couple things:

-Even though some maps have an ENORMOUS amount of professional work put into them, i find myself REALLY bored and not wanting to play it through. What are these highly skilled pieces of work missing?!

-I played a mode recently that had little sprites showing you where to go next, which i though was pretty awesome, as i get frustrated easily figuring out puzzles. Maybe a variation of that like an "easy" button to show you the way might be cool if a certain puzzle is pissing you off too much.

-I hate complicated jumping puzzles and have no time for them. noclip turn on.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2008-07-27 15:25:46 UTC Post #253035
I like:

-Fun details
-Epic music
-Random events.
-stealth gaming
-large areas like a forest, etc.
-Natural places

I don't like:

-Firing all the time
-Firing without any reason (story)
-No outside areas on a map
-Obvious puzzles, and stupid puzzles like those ones on HL2.
Posted 15 years ago2008-07-27 20:53:21 UTC Post #253053
Me likes:

-Exploration. Add stuff that's just there, it makes a big difference. I really dislike just going from A to B with minimal interaction.

-Details.

-Well balanced firefights

Me dislikes:

-Like I said, just going from A to B. When the path forward is too obvious

-Puzzles. I usually don't like them in FPS games.

-Endless streams of monsters to gun down. Less is better!
Posted 15 years ago2008-07-27 23:21:01 UTC Post #253056
Likes:
  • Balance
  • No massive firefights where you'll have to restart ten times because you die to easy or aren't supplied what is need to pass through it.
  • Architecture
  • Having something pretty to look at as you move along really keep the map going. As long as it isn't too distracting.
  • Well Thought Story
  • Including a beginning middle and end, with reasonable detail and understanding.
  • Interesting or unique gameplay
  • Having something that no one or not many other people have, and pulling it off well is really a key point to a really good SP map.
Dislikes:
  • Never ending firefights
  • Including but not limited to: massive hordes of enemies that can easily overpower you, fighting enemies in every single place you go to, and fighting without properly supplied weaponry and armor.
  • Bad story
  • No clear plot, not story at all, pointlessness (i.e. you've been teleported here somehow. kill everyone that also randomly appeared here to win)
  • Bad mapping/gameplay
  • Boxy ugly maps, bad texturing, bad placement (especially surprise enemies in bad places) are all huge turn-offs.
  • Boringness
  • Playing that same old stuff every single time just gets to be too much after awhile. Alright, so you're a scientist and the guerrilla army invaded your base. I understand already, the last 20 maps I played were the same...
Posted 15 years ago2008-07-30 02:02:09 UTC Post #253157
I like it when there's little details that don't do anything gameplay-wise but tell a little backstory, like in HL2 and Elder Scrolls 4.
Alabastor_Twob Alabastor_Twobformerly TJB
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