Problem with multi_manager and func_wall Created 16 years ago2008-08-12 19:13:37 UTC by CactusJack CactusJack

Created 16 years ago2008-08-12 19:13:37 UTC by CactusJack CactusJack

Posted 16 years ago2008-08-12 19:13:37 UTC Post #253668
Okay so this is my set up.

I have a func_button named kaboombut
A env_explosion named kaboom
A func_wall_toggle named credits
A game_text named stfu
And a multi_manager named explodem

What I want is when a person presses kaboombut, it triggers the multimanager, which causes game text to appear on the persons screen in .2 secs, the func_wall_toggle to disappear revealing whats underneath it also in .2 secs, and the env_explosion to blow up 2 secs later.

This happens as I want it for the first round, but at the next round the func_wall_toggle is in its off position. I have tried changing variables and using trigger_auto but with no success. I figure the solution is most likely a very simple variable change which I have missed, so if anybody knows a solution to my problem, it would be appreciated,
Thanks
Posted 16 years ago2008-08-13 08:11:17 UTC Post #253694
Its a "bug" in the gamecode of Counterstrike that some entities do not reset at each round.

So there's probably no solution for this.
Posted 16 years ago2008-08-13 11:41:47 UTC Post #253701
make sure the multithreaded flag is checked (in the multimanager) if you want it to repeat itself.
Posted 16 years ago2008-08-14 05:00:50 UTC Post #253740
Okay multithread didn't work so I decided just to make it breakable and have the button break it, same effect pretty much, w/o the hassle. Thanks for the suggestion Don Punch.

Edit Does anyone know how to make a breakable respawn, I recall making one when i first started to play with VHE but can no longer remember whether this memory is true or not. Does anyone know how?*
Posted 16 years ago2008-08-14 08:29:57 UTC Post #253746
There is a int you can put in to tell it a respawn time.

In VHE 3.5 it is just labeled Respawn Time: (Time in seconds)

In VHE 3.4 you need to use Smart Edit and enter in

Key: respawntime
Value: (time in seconds)

but it sounds like some things wont respawn in CS, as per Mussleflash's post.
Posted 16 years ago2008-08-14 16:07:56 UTC Post #253767
Im using vhe 3.5 and i dont have a Respawn Time variable option, and using smart edit didn't work.
Well, I hope this isn't true for the func_breakable, or I will have to make it only available for 1 use every round. Maybe I will add a large trigger hurt inside the room after it has been triggered once so no one can go inside. Thanks for trying to help.
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