Tricky camera setting Created 16 years ago2008-09-03 13:50:41 UTC by Spike Spike

Created 16 years ago2008-09-03 13:50:41 UTC by Spike Spike

Posted 16 years ago2008-09-03 13:50:41 UTC Post #254939
I've done a controlable box, you can move it forward, backward, left, right, up and down. Now I want to put a point_viewcontrol behind it, and parent it to the box, so I can see the box moving on thirdperson view (not 3th person player view, just the box)

It works ok if I dont parent the camera to the box, it looks at the object but it doesn't move. But When I try to parent the camera to the box, camera doesn't work. I know it's possible to make it, because that guy called Baxayaun has made mods without codding, here's the example of what I want to make http://www.youtube.com/watch?v=tPvW4Sg894c just the backside camera. It's for CSS!
Posted 16 years ago2008-09-03 14:43:39 UTC Post #254941
It should work fine.
I've done it myself ;S
Also, someone made an example on it.. can't remember who tho..

Anyways, try parenting an inviseble func_brush to the box, and then parent the camera to the func_brush instead.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-09-03 15:00:42 UTC Post #254942
It works now thnx :D

Problem was with the trigger calling the entities, seems to not work if you set the delay time between activating the point_viewcontrol and triggering it to 0. I just delayed it 3 seconds and works :D
Posted 16 years ago2008-09-03 15:21:33 UTC Post #254944
Ah yes I've noticed that with other triggers.
I have no idea why it happens if you have several outputs executed on the same time tho.
3 seconds is quite a bit, usually just a few tenths on a second works out for me. Usually, I just put in a delay of - which you used - one tenth of a second. Strange it didn't work out for you :/
Madcow MadcowSpy zappin my udder
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