Omg and EEK! Created 20 years ago2004-02-13 19:08:25 UTC by ZenKilliZen ZenKilliZen

Created 20 years ago2004-02-13 19:08:25 UTC by ZenKilliZen ZenKilliZen

Posted 20 years ago2004-02-13 19:08:25 UTC Post #16124
Hola, I have been pwnzing on this map and feel im allmost complete except for the allmight r_speeds weilding a relenting sword to my fragile state of mind lolz. I have tried to keep the art and detail/art down to a minimum and I dont think I went over the top in that fashion though I could be wrong. I have for the last 3 days have read many tuts and haxed away on changing variations to ajust the r_speeds and jst getting nowhere fast, I would value all opinions on what could be done to lower this to an acceptable level of comfort.

Regards Zen

Reverse CTF TFC - Subliminalz
http://www.desertss.com/subliminalz/subliminal_z1-9.zip
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Posted 20 years ago2004-02-13 19:22:29 UTC Post #16125
What are the 'speeds like? Don't have HL or nada right now.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-02-13 19:39:21 UTC Post #16128
what haxed version of tfc are you using there?!
Posted 20 years ago2004-02-13 19:52:27 UTC Post #16130
Its sparkies utilities if your into TFC mean like thats what everyone leaguing used to use prior to steam. Know irs srv side.
Posted 20 years ago2004-02-13 20:10:33 UTC Post #16132
The r_speeds jump to 1000 in fr and the yard Im thinking about donuting some of the doors off so to lessen the vis since func_wall doesnt work blocking the vis distance gurgle..
Posted 20 years ago2004-02-13 22:13:07 UTC Post #16137
Try reading the Vis blocks tutorial... i dunno,, i suck at R_speeds.
Posted 20 years ago2004-02-14 09:34:06 UTC Post #16159
have you read the hint brush tutorial?
Posted 20 years ago2004-02-14 10:41:53 UTC Post #16168
hint hint

(get it?)
Posted 20 years ago2004-02-14 12:41:04 UTC Post #16172
your map looks good btw. But im no tfc player
Posted 20 years ago2004-02-14 16:49:23 UTC Post #16188
last time I checked, sparkies didn't modify your HUD.

I was one of the few league players that abhored and ignored all of this hacked client nonsense, I consider any addons like that akin to cheating.
Posted 20 years ago2004-02-14 18:48:14 UTC Post #16200
I'm not familiar with TFC so what's hacked? Just so I know what to look at.
Posted 20 years ago2004-02-15 05:42:02 UTC Post #16227
jobabob was refering to the client side "mods"

basically, its just modifying how the game looks for you
Posted 20 years ago2004-02-15 06:04:13 UTC Post #16236
and giving you extra features to aid you (eg flag timers, flag locators, nonsense like that)
Posted 20 years ago2004-02-16 06:32:40 UTC Post #16322
Great Screenies.. Pointless but great.
Send me some wireframe shots and then we might be able to help. I believe the High R's will be caused by the external rooms/texture scale or something similar.
To get the gl_wireframe 2 working in TFC, open the map without the multiplayer switches.

Oh, and any chance of posting 400x300 screenies? That way I don't have to hunt around the page trying to see who said what. :-)
Posted 20 years ago2004-02-28 14:24:27 UTC Post #17713
Been doing some work like changing the line of sight ie donuting entrys doors off But you are correct in that its drawing a little more so than it should I tried changing the max drw distance a bit also to no avail. I did from an earlier post talked about using the hint brushes I sifted through the tut and tested it but seemed only to make my compile times with hlrad quicker..
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