Turn-Based Isometric Game...? Created 15 years ago2008-10-20 14:47:27 UTC by alexfeature alexfeature

Created 15 years ago2008-10-20 14:47:27 UTC by alexfeature alexfeature

Posted 15 years ago2008-10-20 14:47:27 UTC Post #257406
Hey Dudes (Dudets?),

Fresh meat here!

Anyway threads name is pretty self-explanatory I guess.

But in case you missed it... Is it possible to make a turn-based iso mod with Source (think Fallout 1 and 2).

I'm trying to get the 3rd person cam sorted but the wiki article is based on HL2 code (i think) and i'm having trouble getting it to work in HL2 ep2.
Prolly will try with hl2 vanilla and see if i manage to get it to work there.

BTW if anyone knows of a good place with ep2 version of the 3rd person / isometric cam code tut please let me know.

Anyway before i sign-off just wanted to correct myself, before i get flamed for no good reason :), i know "anything is possible" but my question really is, is it possible to pull the whole thing off with a three man team under 6 months kinda thing. We got decent coding background with win apps and other rubbish no game dev exp tho (obviously).

So as i said just wanted to know if it is doable without shooting ones self and if you got some good resource links i would greatly appreciate it.

Thx
Alex
Posted 15 years ago2008-10-20 14:59:55 UTC Post #257407
If you have decent coders, pulling something like that off shouldn't be hard at all.
Daubster DaubsterVault Dweller
Posted 15 years ago2008-10-20 15:04:27 UTC Post #257408
Posted 15 years ago2008-10-20 17:07:44 UTC Post #257415
Depends a bit. If I were you, I'd take some time to familiarize yourselves with the Source SDK code-base, then see what things you can pull off with it. Make a list of things you'll need to do and try to estimate how much time you'll need for that, based on how easy or hard the experimenting phase was. Ultimately, you'll be the ones that have to do the programming so if you don't feel sure about it, then chances are you won't make it in 6 months.
Posted 15 years ago2008-10-21 02:30:37 UTC Post #257418
Hey Guys

I don't know why i didn't think of checking that forum. :)

As for the turn-based thing itself i guess i should have broken the problem down into smaller bits first and then asked specific questions.

Well at least i'm somewhat reassured that if we put our collective minds to it we can pull it off...(fingers, arms and legs crossed).

Thx for taking time out of yer life to read yet another vague as* post.
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