HDR model error Created 15 years ago2008-11-11 21:23:17 UTC by hlife_hotdog hlife_hotdog

Created 15 years ago2008-11-11 21:23:17 UTC by hlife_hotdog hlife_hotdog

Posted 15 years ago2008-11-11 21:23:17 UTC Post #258399
I had a picture for this but i lost it somehow...anyway.

I have compiled my map in HDR. I have added a light environment, the three tomemap controllers that are being triggered by a logic_auto. Yet, for some reason, the models in the map are being super highlighted and look extremely bright, some are almost completely white, this includes the weapon models too. WTF!!!???!!!???
Posted 15 years ago2008-11-11 21:40:33 UTC Post #258404
Have you included (and built) cubemaps?
Strider StriderTuned to a dead channel.
Posted 15 years ago2008-11-11 21:44:11 UTC Post #258406
Yes, for both HDR and non-HDR.
Posted 15 years ago2008-11-11 22:25:27 UTC Post #258408
Well, can you grab another screen? It sounds like a cubemap problem, but I'd like to see it.
Strider StriderTuned to a dead channel.
Posted 15 years ago2008-11-12 07:16:13 UTC Post #258427
Agreed. Most models which use envmaps for reflections need a cubemap to work from otherwise I think they use a sky texture by default.
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2008-11-13 01:46:31 UTC Post #258464
User posted image
Here you go. Please No map comments, its not finished!
Posted 15 years ago2008-11-13 04:44:41 UTC Post #258467
uh this has happened to me too once or twice. id be happy as well as hotdog if there was a fix for this... anyways, hotdog, have you tried flickering with the lights, as if changing their tones, increasing or decreasing appearance and brightness and that sort of stuff? it might be an error tho
Skals SkalsLevel Designer
Posted 15 years ago2008-11-13 04:58:46 UTC Post #258468
i have, changed focus, brightness, even the type of light, it still does that
Posted 15 years ago2008-11-13 06:42:38 UTC Post #258471
It's not the light sources, gotta be a cubemap problem.

Put mat_reloadallmaterials in the console, then rebuild the cubemaps. If that doesn't work, delete all the cubemaps, replace them and recompile.
Strider StriderTuned to a dead channel.
Posted 15 years ago2008-11-13 10:07:20 UTC Post #258475
build cubemaps,
quit to desktop,
open the game and reload the map.
Archie ArchieGoodbye Moonmen
Posted 15 years ago2008-11-13 21:04:40 UTC Post #258499
Ok, i will try both of those.

I thought you only had to disconnect from the map, not shut down HL, that might be whats wrong!
Posted 15 years ago2008-11-14 12:42:48 UTC Post #258526
haha, happens to me too, Only I made a basic cube put a light and character in, and enabled hdr.. first map made in source, it turned out fairly bad.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 15 years ago2008-11-16 22:58:15 UTC Post #258640
FIXED!!! YAY! Turns out Hunter was right! You actually have to completely restart Half-Life after building the cubemaps, not just restart the map. Thanks all!
Posted 15 years ago2008-11-16 23:11:20 UTC Post #258642
It's not the light sources, gotta be a cubemap problem.
you are correct, this "glowing models" glitch usually only happens when you havn't built cubemaps, or built them correctly, anyway, good to hear you got it working.
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