Ram in CSS Created 15 years ago2008-12-24 22:46:14 UTC by dinmor35 dinmor35

Created 15 years ago2008-12-24 22:46:14 UTC by dinmor35 dinmor35

Posted 15 years ago2008-12-24 22:46:14 UTC Post #260572
Hey, any ideas on how I can create a medieval ram to break a castle port?

Im kinda lost :)

Thanks!
Posted 15 years ago2008-12-25 00:34:14 UTC Post #260576
an actual physical one controlled directly by the players would be inexplicably difficult to make, if not impossible.

An easier sequence using a dynamic entity like a func_door, func_tracktrain or func_rotating depending on the look you're going for would be much more plausable. Have a button that triggers it to move back and forth and delay the door from breaking until the sequence is complete.

You can learn about these entities in our guides
Archie ArchieGoodbye Moonmen
Posted 15 years ago2008-12-25 03:23:39 UTC Post #260578
Minerva had one, I believe.
Posted 15 years ago2008-12-25 10:33:10 UTC Post #260582
It doesnt need to be pretty looking at all.

The Hunter thanks for your input.. I need to read a little about that func_tracktrain.

But thanks.

If anyone else have ideas that could help, please post them :)
Posted 15 years ago2008-12-25 10:36:28 UTC Post #260583
So I know how to create a func_tracktrain, I have done it in HL1, but how I do make it break my gate?

Thanks
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