Source questions and problems Created 15 years ago2009-01-16 16:38:17 UTC by Striker Striker

Created 15 years ago2009-01-16 16:38:17 UTC by Striker Striker

Posted 15 years ago2009-01-16 16:39:07 UTC Post #261607
FresheD suggested that I should make a separate thread for my problems instead of using the rooms:source one . So I learned what are cube maps , I compiled with full hdr and typed these command in the console(copy-pasta) :
buildcubemaps
mat_hdr_level 0 (to go to LDR)
map mapname (to reload map)
buildcubemaps
mat_hdr_level 2 (to go back to HDR)
map mapname (to reload map)
Ok cubemaps are well done , but I have some a problem with the water.

Underwater it looks ok :
User posted image
But from a normal point of view it's a hall of mirrors :
User posted image
Why is this happening ? I replaced all prop textures I used ( and btw, why it's wrong to use prop textures on world brushes ? they are rendered anyway :/)

So I'm expecting some help. Thank you.

[EDIT] I used the correct water texture.
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-01-16 17:52:52 UTC Post #261610
Try using a different water material and see if that works. It looks like you are using a material that wasn't meant for use on world geometry.

In fact, give us the exact name of the material you are using.
Posted 15 years ago2009-01-16 17:54:20 UTC Post #261612
Posted 15 years ago2009-01-16 18:01:21 UTC Post #261613
Usually the mirror effect means you have a leak.
Habboi HabboiSticky White Love Glue
Posted 15 years ago2009-01-16 18:56:57 UTC Post #261618
User posted image
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-01-16 19:01:35 UTC Post #261619
is the top the only face with the water texture applied to it?
the other 5 have to be nodraw tex's
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-16 19:08:00 UTC Post #261620
what ? I thought every face have to be water texture.... but I have some canals where there's no surface :/
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-01-16 19:46:01 UTC Post #261624
Seriously, I can understand that you have some difficulties with Source mapping but really.. have you tried looking for any tutorials at all? :rly:
Posted 15 years ago2009-01-16 20:35:50 UTC Post #261625
what ? I thought every face have to be water texture.... but I have some canals where there's no surface :/
In GoldSource, you apply a water texture to all the faces.
In Source, you apply a water texture to the top face only, and the NODRAW texture to the other faces.

Its all there on the Wiki.
The Mad Carrot The Mad CarrotMad Carrot
Posted 15 years ago2009-01-16 21:06:13 UTC Post #261626
Come on, I know how to map for source, and I don't even HAVE Source SDK installed. It's all in the research. ;)
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-01-16 21:12:44 UTC Post #261627
I doubt that...If you dont have experience, you cant map.
Try researching how to fly an airplane, then go actually do it.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-16 23:19:53 UTC Post #261632
I stand corrected. It's partly in the research.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-01-17 11:56:58 UTC Post #261664
I know I can read tutorials but that wiki isn't so friendly like you are for example . And when I'm talking with you on the forums I can get a practical idea for what I'm doing and it helps me a lot more than just a bunch of tutorials .

They thing is that here on the forums , if I ask you something you know what I'm talking about (not like google) and you point me at different useful tutorials ... today I'll continue mapping . This is really fun ! source is hard , but I always loved to discover new things .
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-01-17 13:20:31 UTC Post #261671
That's the spirit.
Just dont directly make a new post, search for 20 minutes or so and then when you can't find anything, post.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-18 09:45:29 UTC Post #261709
You see, I can't actualy find something to resolve my problem about that water ... I did it with nodraw and only the upper face textured in a water. I tried different water textures ... the result is the same.
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-01-18 11:43:51 UTC Post #261712
Do you have a leak?
Do you have water_lod_control entity above the water surface?
Do you have any lights?
Placed at least one env_cubemap?
Did you build cubemaps?
The Mad Carrot The Mad CarrotMad Carrot
Posted 15 years ago2009-01-18 12:56:35 UTC Post #261713
Well as I know water_lod_control entity is for cheap water .
I have an env_cube map for every contrast zone in my map.
I don't have prop textures(even I don't know what's wrong about them anyway)
I build cubemaps for hdr because I used hdr compile.
Striker StrikerI forgot to check the oil pressure
Posted 15 years ago2009-01-18 13:26:04 UTC Post #261715
http://developer.valvesoftware.com/wiki/Water_lod_control

I quote:
An entity used to control the LOD behavior of any water in the map. If your map has water, this entity is required.
The Mad Carrot The Mad CarrotMad Carrot
Posted 15 years ago2009-01-18 14:02:13 UTC Post #261716
Not really required. It generates one if you don't, although it'd be better if you put your own in so that you have more control over the colours.
Habboi HabboiSticky White Love Glue
Posted 15 years ago2009-01-18 14:29:13 UTC Post #261717
I placed the water lod entity but the result is still the same. Furthermore, some prop_dynamics and prop_statics are dissapearing underwater.

Also , here's a disappearing prop with a "special effect" instead of it :
User posted image
I just don't get it ... I have cube maps . I don't have a leak. I have a water lod entity ... what can it be ?

I know it will compile well in the project but what about my maps in the future .... I don't want to still get these errors .
Striker StrikerI forgot to check the oil pressure
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