Wadinclude issues Created 15 years ago2009-04-09 02:05:01 UTC by freyyr890 freyyr890

Created 15 years ago2009-04-09 02:05:01 UTC by freyyr890 freyyr890

Posted 15 years ago2009-04-09 02:05:01 UTC Post #265241
Hi,
I'm trying to get wadinclude working on my map (I'm using Nem's batch compiler) however no matter what I try it refuses to include any textures.  Here's the hlcsg output:
[quote]
--- BEGIN hlcsg ---
Command line: "C:\SIERRA\Half-Life Editing\HL-Compiled\HL1 Tools\ZHLT\hlcsg.exe"-wadinclude building1.wad -wadinclude gsiwad.wad -wadinclude tp-egypt2.wad -wadinclude tp-egypt4-trim.wad -wadinclude tp-egypt4-trimd.wad -wadinclude "verastage wad.wad"G:\Peter\hlmodding\tomb_01
Entering G:\Peter\hlmodding\tomb_01.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[building1.wad]
[gsiwad.wad]
[tp-egypt2.wad]
[tp-egypt4-trim.wad]
[tp-egypt4-trimd.wad]
[verastage wad.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.08 seconds)

Using Wadfile: c:\program files\steam\steamapps\freyyr890\half-life\valve\halflife.wad
  • Contains 8 used textures, 80.00 percent of map (3116 textures in wad)
Using Wadfile: c:\program files\steam\steamapps\freyyr890\half-life\valve\decals.wad
  • Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: c:\program files\steam\steamapps\freyyr890\half-life\valve\liquids.wad
  • Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: c:\program files\steam\steamapps\freyyr890\half-life\valve\xeno.wad
  • Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Warning: ::FindTexture() texture SAND1B not found!
Warning: ::FindTexture() texture -2ROUGH_WALL not found!
Warning: ::LoadLump() texture -2ROUGH_WALL not found!
Warning: ::LoadLump() texture SAND1B not found!
Texture usage is at 0.04 mb (of 4.00 mb MAX)
0.14 seconds elapsed

--- END hlcsg ---
[/quote]

Any help would be appreciated.
Posted 15 years ago2009-04-09 03:08:17 UTC Post #265242
You don't type "-wadinclude filename.wad", it's just "-wadinclude filename" with no extension. Or at least, that's how it's done through Hammer. But Nem's front end lets you browse for WADs, right? So in that case, it's the program doing it. So maybe I'm wrong about that.

You've also got a crapton of missing textures, it appears.

...I'm suddenly feeling incompetent about mapping.
Posted 15 years ago2009-04-09 09:58:20 UTC Post #265249
Yeah. The tools can only find about 80% of the necessary Wads to compile.
Make sure --
Warning: ::FindTexture() texture SAND1B not found!
Warning: ::FindTexture() texture -2ROUGH_WALL not found!
Warning: ::LoadLump() texture -2ROUGH_WALL not found!
Warning: ::LoadLump() texture SAND1B not found!
are in the correct directory.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-04-09 11:22:47 UTC Post #265254
No dice removing the .wad extension in Nem's; but it could be a directory issue. Are the textures supposed to be in the same folder as the .rmf (that's where I have them) or in /half-life/valve, or somewhere else?
Posted 15 years ago2009-04-09 11:29:46 UTC Post #265255
Assuming you map for HL (no mod), all the wads that you use should be in the game directory. For HL singleplayer/deathmatch mapping, this is the valve directory.

Custom wads are best wadincluded into your bsp, by using Nem's Batch Compiler or my Compilator].
The Mad Carrot The Mad CarrotMad Carrot
Posted 15 years ago2009-04-09 19:43:27 UTC Post #265261
Still no dice. Compilator won't even compile the map, and Nem's still refuses to wadinclude the files.

I should also mention I'm using the Steam version of Half-Life. Will that affect the folder setup at all?
Posted 15 years ago2009-04-09 20:15:43 UTC Post #265262
Hey, got it now!

I had forgotten to run makewad.exe. I feel dumb now... :P
Posted 15 years ago2009-04-09 20:23:57 UTC Post #265264
Compilator won't even compile the map
Have you set it up properly and used a .MAP file for the compile?
Notewell NotewellGIASFELFEBREHBER
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