The "Official" Competition 27 Created 14 years ago2009-06-08 01:26:32 UTC by TheGrimReafer TheGrimReafer

Created 14 years ago2009-06-08 01:26:32 UTC by TheGrimReafer TheGrimReafer

Posted 14 years ago2009-07-09 00:36:55 UTC Post #269733
I hope you guys work fast under pressure.
Posted 14 years ago2009-07-09 01:21:26 UTC Post #269747
I'm just about done. I've added a little piano tune, hope that's ok.
Posted 14 years ago2009-07-10 08:51:00 UTC Post #269760
I didnt work on mine at all yesterday. My gf came over and we went golfing and made dinner and watched Super Bad while drinking Captain Morgan and Ginger Ale. And stuff... And today i'm going to Guitar center to get a new Tube Amp. I'll be playing with that all night. I may or may not get to mapping today >.<
Edit-----
Bought that amp and it's sexy as hell. not going into details, but i didnt get any mapping done, and it's going to be a struggle to even release this on time :( 9 days left ugh!
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2009-07-10 12:43:02 UTC Post #269856
well ill be back in four days, my family rented a bay home. Extension? :lol: I admit im a lazy sob..
Posted 14 years ago2009-07-11 10:05:14 UTC Post #269913
need more time :(
Skals SkalsLevel Designer
Posted 14 years ago2009-07-11 13:18:51 UTC Post #269919
stop whining and keep working
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2009-07-11 16:33:55 UTC Post #269921
8 days should be enough for me.
Posted 14 years ago2009-07-11 20:46:48 UTC Post #269930
No extensions on this one, fellas.
Penguinboy PenguinboyHaha, I died again!
Posted 14 years ago2009-07-11 21:09:13 UTC Post #269931
But I want one!
Just kidding, I could never release a quality map for that layout even if I started the first day.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-07-12 00:05:43 UTC Post #269932
Heh i started first day and i'm still going to fail to release on time..
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2009-07-12 01:00:48 UTC Post #269933
I'm starting today!

edit: by no means am I pushing for an extension. Seriously, if you can't finish on time and get an extension, it's unfair for people playing by the rules.
Posted 14 years ago2009-07-12 05:57:57 UTC Post #269935
Ok, sorry guys ... I think I'm not going for this compo. I just don't like mapping from a layout :D.
Striker StrikerI forgot to check the oil pressure
Posted 14 years ago2009-07-12 08:20:20 UTC Post #269936
hmm I'm still considering entering or not :P better make my mind up soon. Bunch of things just came up today.
Posted 14 years ago2009-07-12 09:31:37 UTC Post #269938
It is possible to enter with a half decent entry. I submitted with 13 days to go. ;)
Moaby MoabyMk. III
Posted 14 years ago2009-07-12 10:04:41 UTC Post #269939
So you're saying you submitted your unfinished entry while you still had 13 days left?

That. Is bullshit.
The Mad Carrot The Mad CarrotMad Carrot
Posted 14 years ago2009-07-12 16:40:33 UTC Post #269944
No, you muppet. I submitted my finished entry and it said I had 13 days left on the compo page.

Don't misinterprete what I say then call it bullshit.
Moaby MoabyMk. III
Posted 14 years ago2009-07-12 18:46:33 UTC Post #269956
Why would you submit your map 13 days early? You could have spent those 13 days polishing your entry, or at least kept it on the backburner in case you thought of a way to improve it.
Posted 14 years ago2009-07-13 00:28:56 UTC Post #269983
He acted wisely. He might have had an awesome idea to improve it on the last minute hadn't he submitted it.
Posted 14 years ago2009-07-15 10:21:31 UTC Post #270185
Mine is 98% complete. Need to add weapons, spawns, and a few adjustments and it's good to go.
Posted 14 years ago2009-07-15 12:57:23 UTC Post #270203
Yeah.... mine's officially a deathmatch map :(
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2009-07-15 14:04:52 UTC Post #270215
Mine is 0% complete with 1% chance of being done. I won't be taking part in this compo, I have too much going on around me right now to make it to the deadline :(
Posted 14 years ago2009-07-15 20:28:19 UTC Post #270247
When I compile my map says textures exceeded. Does this just mean I used too many different textures?
Posted 14 years ago2009-07-15 20:35:42 UTC Post #270251
Yes.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-07-15 21:02:06 UTC Post #270254
that sucks I have a lot more textures I needed to add...
Posted 14 years ago2009-07-15 22:59:15 UTC Post #270259
I guess you'll have to stop using more and more textures. That, or make it two maps with a changelevel :P
Posted 14 years ago2009-07-15 23:55:07 UTC Post #270263
Its a deathmatch.. , Well the textures arent a problem to me now :zonked: im at 90% light data and I have another entire area to map. Hopefully it will handle it.
Posted 14 years ago2009-07-16 00:25:22 UTC Post #270264
Something tells me you aren't building to a budget.
Strider StriderTuned to a dead channel.
Posted 14 years ago2009-07-16 02:37:52 UTC Post #270268
I've completely forgotten the compo and still have to compile and upload!!! AAERRHHH!!!
Posted 14 years ago2009-07-16 03:40:35 UTC Post #270270
I want to share these screenshots:
User posted image
User posted image
Too bad it'll have to stay that bland. I'm probably going to have to leave some unfinished areas as it is. There's some serious mapping burnout going on on my end.
Built using CSS, but I want to make it HLDM with the CSS materials included.
Posted 14 years ago2009-07-16 05:41:58 UTC Post #270273
User posted image


Like every detail I add adds one point to the light data which is at 91.1%. Hopefully I can finish my map, if the area highlighted in teal is blonde and un detailed its because gold can't handle my skillz.
Posted 14 years ago2009-07-16 08:16:36 UTC Post #270277
havent touched mine in 2 days. I can throw any chance of even getting an honorable mention RIGHT out the window.
And i still have 2 areas to map as well.
everybody in my department is going to an 8 hour software training meeting.
I-myself, went yesterday.
I'm seriously considering booting hammer from my flash drive and working on those 2 unfinished areas. The map is outdated, but i havent touched those anyway.
Maybe i can work out a storyline too.
I love how they don't give the intern any work to do....
Their loss.
wait.. the P.E. (professional engineer) is still here. He's like 3 cubicles today and walks loudly. Maybe i can get away with it. He's giving me some stuff to do but i hope it's easy and i can multitask and hammer at the same time.
goddamnit, i got a whole substation's worth of cyber-security updates to check the drafting on. Wonderful. There goes my day :(
Bah :pwned:
i am getting paid for this tho, quite well if i may say so
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2009-07-16 08:21:49 UTC Post #270278
You all complained about no compo, and now you're complaining about it.
Ironic.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-07-16 12:00:04 UTC Post #270295
They were complaining that there was nothing to complain about! :P
Posted 14 years ago2009-07-16 13:07:13 UTC Post #270299
I just think everyone's used to extensions due to the last few competitions.. I'd rather there never be any even though they help sometimes.
Posted 14 years ago2009-07-16 13:46:13 UTC Post #270303
I'm not complaining. I'm just informing you guys as to what's happening.
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2009-07-17 01:11:01 UTC Post #270343
You know what? I'm going to be cutting it really close with this competition.
Can I beg on hands and knees for a few hours extension if I need more time to run the final compile?
Posted 14 years ago2009-07-17 03:25:43 UTC Post #270349
Just submitted mine. I'll post a few screens here:

click the pic for a bigger version

User posted image


User posted image
Posted 14 years ago2009-07-17 04:30:59 UTC Post #270350
Vis groups make you weak:
User posted image
Good luck, Imus.
Posted 14 years ago2009-07-17 07:41:58 UTC Post #270354
Mine came a long way yesterday! All i have to do now is work out the scripting.

again, worse come to worst, last minute i'll just make it a DM.
But i cant work on it today :-P Got a 4 hour show to practice for, then play.
Tomorrow's looking quite promising.
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2009-07-17 23:19:09 UTC Post #270409
Ok, now iv'e reached the error MAX_PATCHES when I compile and it doesn't finish but says AllockBlock:full. I erased tons of brushes to see if it would work but it didn't. I just added a small area though and I guess gold can't handle a certain amount of space. Ill try choping up the sky to make it lower and hopefully it will work.

Top view
User posted image

Its really full.

Well if I can't get it to work with the final room I added on will I be able to submit my map even though one small part isn't the same as the floorplan?
Posted 14 years ago2009-07-17 23:21:47 UTC Post #270411
That map looks quite large.
Posted 14 years ago2009-07-17 23:39:15 UTC Post #270414
Zeeba, if you aren't compiling with sparse, you'll want to. I can assure you it will kill the max_patches error. If you already are, then increase your patch size. There's always a way around max_patches.
Posted 14 years ago2009-07-18 00:09:07 UTC Post #270415
Where can I get it? I just compile with hammer.
Posted 14 years ago2009-07-18 00:28:50 UTC Post #270417
Use the -sparse parameter. Might as well -extra while you're at it, too. Compile times are going to skyrocket when you use either of these, I'm warning you now, but you should never hit max_patches with sparse.
And stop compiling through Hammer. Get a batch compiler :|
Posted 14 years ago2009-07-18 14:10:41 UTC Post #270440
Ok, well I got one I just have to find out how to use it now..
Posted 14 years ago2009-07-18 14:53:19 UTC Post #270441
If i had a dollar for every time i reccommended the compilator
get it nao.
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2009-07-18 15:09:55 UTC Post #270442
Yeah. It's the best, and easiest to use.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-07-18 15:10:35 UTC Post #270443
wtb more time...
Skals SkalsLevel Designer
Posted 14 years ago2009-07-18 15:10:35 UTC Post #270444
I just downloaded a batch compiler from nem's tools and already read a tutorial on it.
Posted 14 years ago2009-07-18 15:12:40 UTC Post #270445
yeah but you don't even need instructions for the compilator. its that good.
just try it out. i'm sure you'll like it [blue]better[/blue] than ANY OTHER BATCH COMPILER out there.

and map update for me:

working out the sctipts and gameplay
User posted image
it took me 5 years but the fucking moron i am compiled with vis and rad when testing entities that dont rely on that to run >.< wasting so much time.
oh well. now im not.
Tetsu0 Tetsu0Positive Chaos
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