models dont show ingame / water bad Created 14 years ago2009-07-04 11:46:32 UTC by Tetsu0 Tetsu0

Created 14 years ago2009-07-04 11:46:32 UTC by Tetsu0 Tetsu0

Posted 14 years ago2009-07-04 11:58:39 UTC Post #269392
Hey guys. Another source question. I searched the threads, and couldnt find anything..

But

I'm workin on my compo map and i just ran a compile, and like.. 80% of my prop_statics i put in the map are not rendering in-game. Idk why. So First i thought there was a leak, so i loaded the pointfile and the line just moved in circles.. so i just cut off where the circle went, compiled and nothing happened. Lighting was the same, and the models still werent showing up.
At least there was no pointfile to load next time around.
User posted image
SO that's bothering me, plus my water won't show up in my map either. It's inside a cave made up of displacements, if that helps at all.. and it's REALLY sloppy. But it's completeley sealed it, i got cubemaps, lod_control, the whole 9 yards, but after compiling and running cubemaps the water doesnt show
User posted image
And the lighting looks like shit. :/
User posted image
Any suggestions?
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2009-07-04 12:03:32 UTC Post #269393
You should check to make sure all of the prop_statics are able to be prop_statics, some models only work as prop_physics or prop_dynamics, and the engine just removes them if the wrong entity is used.
I dunno about the water though.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-07-04 12:44:40 UTC Post #269394
i know the water thingy has to do with the texture. i had a problem like this in my map, some water textures work properly, some come up like that in ur map or dont even come up. the easiest solution is picking a different texture. theres plenty.
Skals SkalsLevel Designer
Posted 14 years ago2009-07-05 10:41:19 UTC Post #269395
No the water worked before. Same texture
EDIT
Tracked it down to my compile log - LeafSaw error Only problem is idk wtf to do about it.
Leaf 1623 (portal 4994) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view
I ran the BSP compile with -glview but ingame i can't find any option toview the portals..
Tetsu0 Tetsu0Positive Chaos
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