"city" skybox Created 14 years ago2009-07-17 15:53:37 UTC by DiscoStu DiscoStu

Created 14 years ago2009-07-17 15:53:37 UTC by DiscoStu DiscoStu

Posted 14 years ago2009-07-17 15:53:37 UTC Post #270370
Has anyone seen the "city" skybox used in HL? It's in the .pak but I don't remember seeing it anywhere in game. Just curious.
Posted 14 years ago2009-07-17 15:59:41 UTC Post #270372
It's included just for us developers :)
But i do think it's used in a few default CS maps.
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2009-07-17 16:02:13 UTC Post #270373
That skybox is freakin horrible. It's ugly as hell.
The Mad Carrot The Mad CarrotMad Carrot
Posted 14 years ago2009-07-17 16:33:45 UTC Post #270374
It was used in the beta valve intro map, which was replaced by the AVI we all know and love. You can find it in the MV somewhere...
But that skybox is worse looking than the construction model.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-07-17 16:57:19 UTC Post #270375
MV... Map Vault? Gotta see that.
Posted 14 years ago2009-07-17 17:00:57 UTC Post #270376
Posted 14 years ago2009-07-17 20:19:29 UTC Post #270377
That's interesting, I had never seen that.

But is the sky there? I don't see it!

Edit:
Talking about ancient stuff, I just came across the Uplink Extended minimod in the Map Vault. But I haven't played the original one so I don't know what's different? Is there any way I can get that?

Also, a few implementation questions that are eating my mind:

1. How do you get a brush camera model to appear like it's always looking at you? Seen it in CS too and never worked out how to do that.

2. How could an entity be activated only when a momentary_rot_button reaches a certain position? As in, when you get the satellite dish to face the correct direction.
Posted 14 years ago2009-07-17 23:07:01 UTC Post #270407
The first time I played Uplink Extended, it crashed.

That was also the last time. I should try it again.
Jessie JessieTrans Rights <3
Posted 14 years ago2009-07-17 23:19:16 UTC Post #270410
1. I believe you make it a func_tank
Archie ArchieGoodbye Moonmen
Posted 14 years ago2009-07-17 23:23:22 UTC Post #270412
Oooh that sounds interesting! I also wonder how didn't I think of using Impulse 106 on it. Thanks Huntey.

BRB - gonna impulse 106 it.
Posted 14 years ago2009-07-17 23:24:04 UTC Post #270413
Yes, a func_tank with no bullets.
Posted 14 years ago2009-07-18 05:10:50 UTC Post #270421
Remind me of impulse 106?
Jessie JessieTrans Rights <3
Posted 14 years ago2009-07-18 18:09:32 UTC Post #270467
Impulse 106 returns entity name and class.
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