** Executing...
** Command: "g:\games\steam\steamapps\ggd07\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "g:\games\steam\steamapps\ggd07\counter-strike source\cstrike" "G:\Ggd07\Sivago Entertainment\CounterStrike MAPS\Project Maps\Counter-Strike Maps\Zala Vestitel - Source\vestitel"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: g:\games\steam\steamapps\ggd07\counter-strike source\cstrike\materials
Loading G:\Ggd07\Sivago Entertainment\CounterStrike MAPS\Project Maps\Counter-Strike Maps\Zala Vestitel - Source\vestitel.vmf
Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_GRAINY_1, using default
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 844 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing G:\Ggd07\Sivago Entertainment\CounterStrike MAPS\Project Maps\Counter-Strike Maps\Zala Vestitel - Source\vestitel.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_09rt"
Can't load skybox file skybox/sky_day01_09 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1616620 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2524 texinfos to 1589
Reduced 180 texdatas to 164 (4231 bytes to 3583)
Writing G:\Ggd07\Sivago Entertainment\CounterStrike MAPS\Project Maps\Counter-Strike Maps\Zala Vestitel - Source\vestitel.bsp
12 seconds elapsed

** Executing...
** Command: "g:\games\steam\steamapps\ggd07\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "g:\games\steam\steamapps\ggd07\counter-strike source\cstrike" "G:\Ggd07\Sivago Entertainment\CounterStrike MAPS\Project Maps\Counter-Strike Maps\Zala Vestitel - Source\vestitel"

Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading g:\ggd07\sivago entertainment\counterstrike maps\project maps\counter-strike maps\zala vestitel - source\vestitel.bsp
reading g:\ggd07\sivago entertainment\counterstrike maps\project maps\counter-strike maps\zala vestitel - source\vestitel.prt
5965 portalclusters
21020 numportals
Leaf 2866 (portal 9508) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem."
Can anyone explain to me, why is vis halting and how can i find the brush that is causing this problem...?