Hello all,

I'm having a bit of a difficult time setting up this entity I/O chain for a cs:source map I am making. Basically, its a sysytem that allows players to choose in-game what weapon they want everyone to spawn with (aim map). What I did was I put in logic_branch entities to take in a value and test it at the beggining of every round. Problem is though that it's value reverts back to its initial state every new round, which makes what im trying to do impossible. So what I'm wondering is whether there is some way to force logic_branch to hold its value through rounds, or whether there is another entity that would work better.

So pretty much any entity that can hold a value or remain in a state throughout rounds, which can be altered with an input, and with another input will either send or not send an output depending on it's value/state.

thank you