My map now suddently crashes with the following error:
error: lightmap for texture too large [And then somthing like 27x27... )
I can't say I rember what i Changed in the map since last compile and test run of the map, but I have tried deleting what I think I added, and well no results:P
also I haev NOT added any ligths since last time:P
also I see this in the compile log:
added 10 additional animating textures.
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Texture usage is at 1.06 mb (of 4.00 mb MAX)
0.40 seconds elapsed
I read on some other placces (google ftw) that it wsas the AAtrigger but I doubt it since I didnt hcange/add or do anything related to a AAtrigger during the changes I amde:P
any suggestions?
PS: going to delte half my map to try locate the error, then the othe half and then 1/4 etc. until I locate it...if I'm able to:P