Need help with .bsp Created 14 years ago2009-10-02 20:16:35 UTC by Dawley Dawley

Created 14 years ago2009-10-02 20:16:35 UTC by Dawley Dawley

Posted 14 years ago2009-10-02 20:16:35 UTC Post #273977
Hi there, everyone

I just wanted to ask how you make a .bsp file... I have no idea how to. ._.

Any help is greatly appreciated.
Posted 14 years ago2009-10-02 20:43:54 UTC Post #273978
You need to compile your map. Compiling is the process in which your map is converted from a bunch of blocks, lights and player spawns into something playable in-game. I'm sure there are tutorials for compiling, take a look into the tutorials section on the left :)
Posted 14 years ago2009-10-02 20:52:09 UTC Post #273979
Okay, sure thing. Thanks!

I was thinking that it had to do with running the map... I phail. xP
Posted 14 years ago2009-10-02 21:23:58 UTC Post #273981
Okay. I can't find the "Expert" mode (I'm using Hammer 3.4) that was shown in the tutorial, but I already know how to run the map.

How do I create a .bsp file that is used to run the map when someone downloads it? That's really what I'm trying to do.
Posted 14 years ago2009-10-02 21:42:31 UTC Post #273982
You've got some stuff mixed up. You can't just "run the map", as you put it, through Hammer until it's already compiled. You're getting confused because of the Run Map dialogue box, which compiles the map and launches it in game if you wish. They aren't two separate processes. Expert mode is accessed through this compile/run map dialogue box, there's a little button on there that says "Expert" and switches it expert mode, or "Normal" to switch back. You might already be in expert mode.

BSPs are created when you compile. The BSP is the product of the compile process, it is the map itself. If you've already played any of your maps, then you have already compiled them.

I'm thinking you should read all the beginner tutorials to understand how this process works, and clear up the confusion.
Posted 14 years ago2009-10-03 08:11:58 UTC Post #273993
Okay, thanks for the help, srry. It's all worked out now. :D
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