Alright, I have three sounds, one env_fade, one logic_timer, and one button triggering the whole mess. The button targets the three sounds and activates each sound but each sound starts at a specific time. One sound was set to play on pressed with 0 seconds delay (it's the siren) and the other sound (the sound before the 'bigboom' which adds a dramatic effect) was set to play just a few seconds before the bigboom. Once the bigboom is done I made it so the logic_timer turned off the siren and the dramatic effect. It didn't work. Thats basically the set up, oh and theres a trigger_hurt targeted when the bigboom goes off.