path_track won't parent! (CS:S) Created 15 years ago2009-12-12 15:03:06 UTC by Throstur Throstur

Created 15 years ago2009-12-12 15:03:06 UTC by Throstur Throstur

Posted 15 years ago2009-12-12 15:03:06 UTC Post #276561
I've got a map where a crow is flying around. First it just flies around in a kind of a circle around the map but I've got an AK47 that generates EnableAlternatePath on one of the tracks in the cycle when OnPlayerPickup happens.

So far this works, when I pick up the AK47 the crow finishes his current cycle and then derives on to the new path, however, all of the path_track entities that I parented to the AK47 end up getting compiled into the origin of the map. I tried parenting them to a func_rotating that I then parented to the AK47 but still the paths end up being in the origin of the map at height 0... what can I do?

Wrong forum. Moved.
Posted 15 years ago2009-12-12 16:56:46 UTC Post #276565
Thanks for moving my topic without helping me with it (Y).
Posted 15 years ago2009-12-12 17:11:19 UTC Post #276566
So, you're trying to get a crow to follow a player if they're holding that particular AK?
I'm not sure if this is possible. In fact, I doubt this is possible.
Maybe parent the tracks to an invisible brush that moves with the player?
Sorry, I can't be much help with soure, but I'm sure that the weapons don't work quite the way that you're hoping they do. :(
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-12-12 17:45:33 UTC Post #276569
It's not the weapons man, I've already parented a bunch of crap to the gun, a trigger_hurt, an env_shake and some other crap, but the path_tracks won't parent to the gun. I tried parenting them to a brush but that didn't seem to work either.
Posted 15 years ago2009-12-13 00:23:10 UTC Post #276581
There are a lot of cases where entity setups that may work in single-player Source games (or at least have another method that does), won't work in their multiplayer ones, due to limitations. This could be one of those cases.

Also, this...
Thanks for moving my topic without helping me with it (Y).
...makes people not want to help you, as does calling them dickheads in the shoutbox. Grow up.
Strider StriderTuned to a dead channel.
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