Fixing Detail Sprites on textures Created 14 years ago2010-01-07 03:21:26 UTC by hlife_hotdog hlife_hotdog

Created 14 years ago2010-01-07 03:21:26 UTC by hlife_hotdog hlife_hotdog

Posted 14 years ago2010-01-07 03:21:26 UTC Post #277457
I'm using a texture that has detailed sprites on it, you know, with the little sprites of grass and such. However, when I play it in-game, they are all screwy and look crap. Is there a way to fix this?
Posted 14 years ago2010-01-07 04:59:49 UTC Post #277458
Get a quick screenshot. There's a lot of ways detail sprites can look wrong.

Edit: If you're using a custom detail sprites file, it's possible that your coordinates are wrong. You also might be using a custom detailsprites.vtf without knowing it, so check for that.
If the problem is that they're showing up in places that you feel they shouldn't, then you'll have to either rework the alpha on your displacement or make your own detail sprites file to read from.

Detail sprites are placed according to alpha levels. The levels are specified in the designated .vbsp file (default being detail.vbsp, located in the mod before).
Posted 14 years ago2010-01-07 05:06:40 UTC Post #277465
Is this map for Left 4 Dead? The default detail sprites are glitched. Go into Map Properties and change the Detail Material File from "detail/detailsprites" to "detail/ruraldetailsprites".
Strider StriderTuned to a dead channel.
Posted 14 years ago2010-01-08 01:33:53 UTC Post #277515
Thanks Strider, it is for L4D and that fixed it perfectly.
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