Geiger Counter Effect Question... Created 14 years ago2010-01-29 15:23:54 UTC by Erty Erty

Created 14 years ago2010-01-29 15:23:54 UTC by Erty Erty

Posted 14 years ago2010-01-29 15:23:54 UTC Post #278530
I've searched through several threads, tutorials and websites but haven't found anything about how to do the geiger counter effect in Half-life (1).

I've tried doing this effect myself but I haven't found a way to do this yet. Using an ambient_generic playing the geiger counter sounds will cause them to have the same frequency as you travel closer/further from it but the volume will fade instead of decreasing/increasing the frequency as it should do.
</noob>

Then I just ask you guys, how to do this effect?
Posted 14 years ago2010-01-29 15:33:56 UTC Post #278531
That sound is triggered by a trigger_hurt with its damage type set to radiation. Just place one anywhere in your level and the geiger counter should start acting up as you approach it.
Daubster DaubsterVault Dweller
Posted 14 years ago2010-01-29 15:43:25 UTC Post #278532
Already tried the trigger_hurt with radiation damage. Somehow it doesn't want to trigger the geiger counter... It might be something wrong with the game, will have it checked. Anyways, thanks :)
Posted 14 years ago2010-01-29 17:25:49 UTC Post #278533
do you have a suit?
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2010-01-29 17:51:30 UTC Post #278534
Reinstalled Half-Life and it is working now. Might been Steam that messed up my game files somehow... :/
You must be logged in to post a response.