monster_grenades/satchels Created 14 years ago2010-02-08 21:37:59 UTC by 2muchvideogames 2muchvideogames

Created 14 years ago2010-02-08 21:37:59 UTC by 2muchvideogames 2muchvideogames

Posted 14 years ago2010-02-08 21:37:59 UTC Post #278789
Good day.

Ok so I wish somebody would answer this extremely easy question. you know how in hammer/worldcraft there r entities called monster_satchelcharge and monster_handgrenade. Question is do these things function? Because using a shooter with an env explosive is rather inconvenient.
Posted 14 years ago2010-02-08 22:27:23 UTC Post #278790
The only one I've had any luck with is monster_grenade, which spawns what is basically a bouncyball with the AR grenade model. There is my grenade example map, but it only works with spirit.
http://www.twhl.co.za/vault.php?map=5264
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-02-09 00:38:53 UTC Post #278792
I've had some luck along time ago with monster_satchelcharge. I found I just put it where I want and then when I triggered it, it would explode. I think it stopped working with some newer updates to Half-Life.
Posted 14 years ago2010-02-09 09:00:23 UTC Post #278794
npc_frag in HL2 works just like a thrown grenade when spawned, does it not?
(Just out of curiosity)
Notewell NotewellGIASFELFEBREHBER
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