Propper - Don't work - Help Created 14 years ago2010-02-10 03:45:06 UTC by Tetsu0 Tetsu0

Created 14 years ago2010-02-10 03:45:06 UTC by Tetsu0 Tetsu0

Posted 14 years ago2010-02-10 04:45:16 UTC Post #278805
Yeah. I was bored today and school's canceled tomorrow due to an incoming snowstorm, so i figure i'd try out propper and see if i can model. Well it's not working.

http://developer.valvesoftware.com/wiki/Propper

According to the wiki, all you gotta do is install to your sourcesdk folder, add the fgd and open a new map with some geometry in it.
Well it's not that simple and i'm getting massive errors, plus i think i just screwed up my normal configurations. (nothing a reinstall couldnt fix, or if i took the time to manually fix it)

Anyway.... I'm getting an error when loading up Hammer with the propper.fgd chosen. The status window down bottom that loads when hammer does is giving the following messages: " Undefined base class 'Targetname "
I took a look at the fgd myself, and i can't see anything wrong with it.
So for all you coders out there, here's the fgd; could you tell me what's wrong with it? Or if there's anything wrong with it in the first place?
EDIT
Turns out someone had a youtube tutorial on how to set it up. I would not have ever figured out how to do this with just the walve wiki documentation.

Not only do you need the FGD, you need to place an entity called info_prop_options, name the prop, set the name of the materials, and in expert compile mode, compile using 'propper.exe' as your only command.

Pain in the ass, but it works and i'm happy and i can now sleep knowing i can make my own models easily. Now i wonder if propper will export a model if the grid-snap is disabled?
EDIT AGAIN
There's an option in the entity that snaps the vertices to grid or not. EXTREMELY handy, therefore, the 1-unit minimum has no effect on models! Thank you, magical Alt key
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2010-02-10 08:42:43 UTC Post #278807
I should get into propper myself sometime. It seems handy.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-02-10 09:44:09 UTC Post #278809
I can load the fdg with the same small error, but the models still compile fine. I used it for a few bits of geometry in my survival map, good stuff for performance.
Strider StriderTuned to a dead channel.
Posted 14 years ago2010-02-10 10:28:59 UTC Post #278810
see if i can model.
How does using Prop make you model? Shouldn't really use it because if I recall it doesn't optimise it properly and the UV map is huge.
Habboi HabboiSticky White Love Glue
Posted 14 years ago2010-02-10 12:08:43 UTC Post #278811
It's good for really complicated stuff that you don't want to turn into an entity.. or something.

It reads nodraw textures so you CAN optimize it somewhat. And basically i just wanted to try it, and it worked after a while so i'm happy with the outcome.
Tetsu0 Tetsu0Positive Chaos
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