Terrible Lighting Problem Created 14 years ago2010-02-10 19:39:55 UTC by Rimrook Rimrook

Created 14 years ago2010-02-10 19:39:55 UTC by Rimrook Rimrook

Posted 14 years ago2010-02-10 19:39:55 UTC Post #278820
Hai Guys! Uhm... I'm new to the forums and I came straight from a Google search page and didn't bother to look at the tutorials or existing forums for solutions, so here's my problem thus far.
User posted image
User posted image
User posted image
I'm having a terrible issue with diffuse and chunky lighting. I have managed to have smooth lighting in the past, but when I really need it, its not happening.

I've checked to make sure the texture coordinates were straight, that's the first thing I did. I've tried changing the chop amount, bounces, dynamic bounces on/off, even tried a newer and previous versions of ZHLT. Same result on everything!

Truly baffled. Halp?
Rimrook RimrookSince 2003
Posted 14 years ago2010-02-10 19:50:41 UTC Post #278822
Tried the extra-flag on rad?
Posted 14 years ago2010-02-10 19:56:25 UTC Post #278823
Perhaps ugh light entities give a better result? I'm assuming you're using texture lighting.

Or, try making the lamps func_walls.
Oskar Potatis Oskar Potatis🦔
Posted 14 years ago2010-02-10 20:22:24 UTC Post #278825
Tried the extra-flag on rad?
Does a cat have a butt?
Rimrook RimrookSince 2003
Posted 14 years ago2010-02-10 20:34:16 UTC Post #278827
Wtf Rimrook. You serious?
The Mad Carrot The Mad CarrotMad Carrot
Posted 14 years ago2010-02-10 20:49:06 UTC Post #278828
Yes.

Actually I noticed it in these screenshots too.
User posted image
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:/

EDIT: Its a TWHL3 map. I'd add a cement texture to it only if it didn't harm the look of things too much.
Rimrook RimrookSince 2003
Posted 14 years ago2010-02-10 21:05:19 UTC Post #278829
Hasn't it always been like this? None of my maps have had better lighting than this.
Posted 14 years ago2010-02-10 21:08:03 UTC Post #278831
-extra should make it look better, but im not sure if the texture scale has an effect as well. Keep it at 1.00, its the default value.
The Mad Carrot The Mad CarrotMad Carrot
Posted 14 years ago2010-02-11 02:30:36 UTC Post #278834
Well that was fun. Never fixed the problem but released the map anyway.

http://twhl.co.za/vault.php?map=5418
Rimrook RimrookSince 2003
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