CP Castle Created 14 years ago2010-02-12 22:12:16 UTC by hlife_hotdog hlife_hotdog

Created 14 years ago2010-02-12 22:12:16 UTC by hlife_hotdog hlife_hotdog

Posted 14 years ago2010-02-12 22:12:16 UTC Post #278874
Okay, after playing an awesome game of CP with the guys this morning, I think we all reached a concensus that we need more CP maps. Now, i'm going to put aside my L4D project to create one!

Yay! Hoorah! and all that Jazz...

Ok, down to business. Because I'm starting the map and it's mine ;) i'm going to make a castle map. It will actually consist of a main tower in the middle of the map with the CP point in the middle. Two seperate paths will go towards a bridge over a small canyon/river or whatever, with another CP point on that. Then the castle is a short distance away with the last CP point directly outside. Team players start inside the castle and come out from a few exits, but enemy players cannot enter and spawnkill. Obviously, it will be mirrored for the other team. So, what do you guys think?
Posted 14 years ago2010-02-12 22:21:54 UTC Post #278875
I would love to see some (usable) cannons. You could make one team start in a medieval village, making it a fight between the poor and the rich.
Oskar Potatis Oskar Potatis🦔
Posted 14 years ago2010-02-12 22:50:33 UTC Post #278876
Okay, I'll consider the cannons. They can be usable tanks that only fire once a minute or something.
Posted 14 years ago2010-02-12 23:15:27 UTC Post #278877
you need trebuchets and stuff.
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2010-02-13 00:12:15 UTC Post #278879
you need trebuchets and stuff.
Rimrook RimrookSince 2003
Posted 14 years ago2010-02-13 00:12:55 UTC Post #278880
you need trebuchets and stuff.
Oskar Potatis Oskar Potatis🦔
Posted 14 years ago2010-02-13 00:25:23 UTC Post #278881
you need catapults and stuff.
Posted 14 years ago2010-02-13 00:28:40 UTC Post #278882
right. didnt mean to double post, sorry
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2010-02-13 00:35:10 UTC Post #278883
C-C-C-COMBO BREAKER!

4 Hit Combo
92 damage


Anyway, the soonest I can get around to updating the template is Monday night. :(
Rimrook RimrookSince 2003
Posted 14 years ago2010-02-13 00:41:54 UTC Post #278884
I'm an hour or so in and the layout has changed already!! :walter:

Now it's kind of going in a U shape. Teams start in two castles side by side each with a bridge that goes over to the mainland castle tower. Inside the team castles are high walls so that you can't shoot at players inside, but because the bridges cross side by side (there is no way to jump from one to the other) teams can take shots at players crossing the other bridge to slow them down from getting to the mainland. Pictures soon...

EDIT: Oh, and if this was for Source, I would totally build a catapult to launch explosive rocks or something :lol:
Posted 14 years ago2010-02-13 00:55:52 UTC Post #278885
Players have to shoot from two parallel bridges to get to the middle point right? That's a pretty good idea!

If I may suggest not putting the Tau Cannon on the map. Reason being for CP TWHL3 was because of the windows, also the map does not have teleports to stop a player from gaining entry. You can still have a Tau Cannon, just add a master to the teleport triggers for the team you want it to affect and a teleport destination somewhere in that area also.

If you have any troubles or care to try a private testing, let me know. :3
Rimrook RimrookSince 2003
Posted 14 years ago2010-02-13 01:23:02 UTC Post #278887
Will do. I wasn't going to add the Gauss, mainly because it would allow players to Gauss-jump from one bridge to another or over walls. The crossbow will also be limited because of the unfair advantage it has over the open spaces. There will be a crossbow, probably in the center tower, but no ammo will be on the bridges.
Posted 14 years ago2010-02-13 01:50:19 UTC Post #278889
Sweet, cp maps are freakishly fun, me want to makey one.
Posted 14 years ago2010-02-13 02:54:57 UTC Post #278890
CP?

I only know of one usage of this term. Ahem.
Posted 14 years ago2010-02-13 10:42:18 UTC Post #278897
tuttut Bad srry! Bad!

Anyway, I made this cool little cannon:
User posted image
It's a func_tankmortar that fires once and then takes a minute to reload. And here's the corker, you can't see it in the picture, but there is a env_spark on the fuse part. If the fuse is lit and sparking, then you can fire the cannon. Once you fire it, the fuse goes out and it will come back on when it's ready to fire again. I did this to stop teams overusing them.
Posted 14 years ago2010-02-13 10:53:06 UTC Post #278898
W00t! Cannons!
Oh, and if this was for Source, I would totally build a catapult to launch explosive barrels or something :lol:
Fixed. :P
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-02-13 11:05:54 UTC Post #278899
I tried making a CP map, but for some reason, recently only Hammer can access rmf's. Which is unfortunate when the compile tools need access to it.
D:
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-02-13 11:18:03 UTC Post #278900
W00t! Cannons!
Quote:
Oh, and if this was for Source, I would totally build a catapult to launch explosive barrels or something laughing - :lol:
Fixed. tongue - :P
Medieval castles would cover large boulders with tar and set them alight when they fired them, that and explosive barrels weren't invented yet :walter:
Posted 14 years ago2010-02-13 19:50:21 UTC Post #278908
Niether were 9mm guns.
Jessie JessieTrans Rights <3
Posted 14 years ago2010-02-13 20:00:05 UTC Post #278909
Or HEV Suits...
Rimrook RimrookSince 2003
Posted 14 years ago2010-02-14 05:54:01 UTC Post #278917
Okay, okay! Point taken. Now:
User posted image
I've customized the scoreboard and created little flagsso that it's easier to see who owns a checkpoint from a distance. I also made sure to clearly distuinguish the blue from red castle as much as possible. At the moment there isn't much to show you until I finish texturing, otherwise brushwork is done and i'm clocking up about 4000 wpolies in the bad spots before a full compile.
Posted 14 years ago2010-02-15 23:32:21 UTC Post #278941
Updated as promised if you want to use it.
LOiNK!
Rimrook RimrookSince 2003
Posted 14 years ago2010-02-16 09:01:15 UTC Post #278944
EDIT: The beta is released. It's mostly complete, I know there is no sound, this will be fixed later. I would appriciate any suggestions to improve gameplay or make it more fun.

http://www.twhl.co.za/vault.php?map=5421

Original Post:

After I recompile it again I will release it for some beta testing. There is still room for additional work or ideas so please feel free to offer any.
Posted 14 years ago2010-02-17 11:33:20 UTC Post #279018
Okay, got some feedback from Rimrook and making some big changes. I like the layout so I'm leaving it the same so instead I'm adding details. Some basic changes:

+ Fixed teamplay settings and CP entities

+ Removed tacky coloured blocks and replaced with coloured trims.

+ Adjusted starting balconies to stop players hurting themselves when jumping off.

+ Raised Castle walls to help reduce LOS and improve r_speeds at the top of the tower.

One note to everyone, depending on which team you are, you can't use the cannons on the opposing team's bridge. They are team locked, that's why they don't seem to work.

Yes double post, couldn't be bothered editing, leave me alone :biggrin: .
Posted 14 years ago2010-02-17 14:26:29 UTC Post #279022
Sounds good. Didn't know that the cannons were team specific. Smart move since they could kill other team mates and there's always one asshole who will do it.

Can't wait for the final release, I like this map a lot!
Rimrook RimrookSince 2003
Posted 14 years ago2010-02-17 15:51:22 UTC Post #279023
tried it alone. Looks promising. Can't wait for final release
Archie ArchieGoodbye Moonmen
Posted 14 years ago2010-02-19 21:44:01 UTC Post #279049
Okay, it's actuallydone and more importantly, I'm finished with it completely. I added more detail and fixed the r_speeds in one area and made them worse in another, haha, but never mind, they still stay under 4000 wpolys which is really good for a map of mine. :biggrin: You lot should know how much I overdo them and usually reach 6000+

http://www.twhl.co.za/vault.php?map=5429
Posted 14 years ago2010-02-24 18:26:44 UTC Post #279235
This was fun playing on the server! let's do it again!

)

Captain Terror Captain Terrorwhen a man loves a woman
You must be logged in to post a response.