Okay, I have a custom soundscape, but it's not working properly- I get the looped stuff, and the first set of random sounds, but not the last two random sets.
Can anyone tell me why this isn't working, and how to fix it?
[quote]"dam.topside"
{
"dsp"	"21"
"playlooping"
{
	"volume"	"1"
	"wave"		"ambient/levels/canals/dam_water_loop2.wav"
	"pitch"		"100"
}
"playlooping"
{
	"volume"	".8"
	"wave"		"ambient/wind/wasteland_wind.wav"
	"pitch"		"100"
}
"playrandom"
{
	"time"		"2,12"
	"volume"	"0.8,1"
	"pitch"		"100"
	"position"	"random"
	"rndwave"
	{
		"wave"	"ambient/levels/canals/swamp_bird1.wav"
		"wave"	"ambient/levels/coast/coastbird4.wav"
		"wave"	"ambient/levels/coast/coastbird6.wav"
		"wave"	"ambient/levels/coast/coastbird7.wav"
		"wave"	"ambient/levels/canals/swamp_bird4.wav"
		"wave"	"ambient/levels/canals/swamp_bird3.wav"
		"wave"	"ambient/levels/streetwar/heli_distant1.wav"
	}
"playrandom"
{
	"time"		"3,14"
	"volume"	"0.8,1.2"
	"pitch"		"100"
	"position"	"random"
	"rndwave"
	{
		"wave"	"ambient/machines/truck_pass_distant3.wav"
		"wave"	"ambient/machines/heli_pass_distant1.wav"
		"wave"	"ambient/alarms/manhack_alert_pass1.wav"
		"wave"	"ambient/levels/canals/swamp_bird5.wav"
		"wave"	"ambient/levels/canals/swamp_bird1.wav"
		"wave"	"ambient/levels/canals/critter1.wav"
		"wave"	"ambient/levels/streetwar/apc_distant2.wav"
	}
"playrandom"
{
	"time"		"29,36"
	"volume"	"1"
	"pitch"		"100"
	"rndwave"
	{
		"wave"	"ambient/alarms/train_horn_distant1.wav"
		"wave"	"ambient/alarms/train_horn_distant1.wav"
		"wave"	"ambient/alarms/train_horn_distant1.wav"

	}
}
[/quote]
Thanks.
EDIT: I'm starting to consider just releasing the map and letting Strider sort it out as well as the water particles at the outtake pipes.