Rotating Camera Created 14 years ago2010-03-01 20:56:47 UTC by zeeba-G zeeba-G

Created 14 years ago2010-03-01 20:56:47 UTC by zeeba-G zeeba-G

Posted 14 years ago2010-03-01 20:56:47 UTC Post #279384
Alright, I know i've done this before but I can't seem to get it working properly. I want a camera to be triggered by pressing e on a screen and it rotates left to right through about 80 degrees. I created a func_train that is auto triggered that goes from path_corner to path_corner in front of the trigger_camera. The Trigger_camera's target is the func_train. Every other time i press E on the screen the train that the camera follows is turned off. Than next time it is turned on. How do I make it to where it never turns off and always rotated when viewed?
Posted 14 years ago2010-03-01 23:11:33 UTC Post #279391
how many times does it have to be triggerable? How are you "turning off" the camera. Trigger_relay, simply calling it again in multimanger or what?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-03-02 02:35:16 UTC Post #279394
Its a camera in a dm map so it is used over and over again. It can either play out for the 13 seconds or the player can just hit E on it again.

Edit: Problem solved. I had to make the button trigger a mm that triggered both the camera and the func_train the camera followed and set the starting speed for the camera to 0 and "freeze player" flag for it to work!
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