func_tracktrain, Lightning. Created 14 years ago2010-04-05 11:21:31 UTC by nik_cool22 nik_cool22

Created 14 years ago2010-04-05 11:21:31 UTC by nik_cool22 nik_cool22

Posted 14 years ago2010-04-05 11:27:59 UTC Post #280256
I've got three problems in my map, I'll start with the Func_tracktrain. I have a platform that I've made into a Func_tracktrain, I have to path_tracks. I want the func train to work like a two-stop elevator wich i only can move by pressing a button. The problem is that when i press the button, the platform starts moving, but instead of stopping at the second path_track, it just back moves back again. The buttons output is set to startforward onpressed.
The problem with lightning is that I can't make the lights shine, as does the light_spot. What should I do to light up a room?
Also there are some of the tutorials written on this site, that i can't view. Is that normal?

If you have any further questions about the problems, just write it.

I hope somebody can help me.
Posted 14 years ago2010-04-05 11:43:08 UTC Post #280257
for the tracktrain, you might be better off with just a func_train. The path_corner entities have a flag called: "wait for retrigger" Tick that and it will stop and wait to be triggered again. But the trains need an origin brush, so tie that to the train and you'll be all set.
As for the lights, what do you mean they dont shine?
they don't have the glow effect?

If that's the case, put a point entity called "Env_glow" close to the light origin. Make the render mode "glow" and the fx amount 255
that should give you the shine effect.

If you're talking about the map just being fully bright, well my friend, you have a leak.
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2010-04-05 11:49:33 UTC Post #280258
I can't make a func_train. Can it be because im mapping in hl2 ep2?
Posted 14 years ago2010-04-05 11:52:00 UTC Post #280259
yeah that's my fault i thought this was HL1. -fail

Are there any flags for the path_track entities that say "wait for retrigger"
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2010-04-05 12:11:03 UTC Post #280260
No, but the path_corner have that flag, you were right about the path_corner.
I'll test it with a Func_tracktrain.
Didn't work.
Testing it again, might work this time.
Posted 14 years ago2010-04-05 12:33:11 UTC Post #280261
Hammer crashed while compiling, and when I try to start hammer up again, it comes with the error "steamstartup() failed: SteamStartup(0xf,0x0012f4c0) failed with error 1: failed to take a master pipe connection lock.
WTF?
Posted 14 years ago2010-04-10 05:09:20 UTC Post #280390
Problem solved! FINALLY!
Posted 14 years ago2010-04-10 06:26:29 UTC Post #280391
Believe me it took me serious minutes to figure out how to do a simple 2 floor func_tracktrain =)). And now I think it'd be the same if I tried again.
Striker StrikerI forgot to check the oil pressure
Posted 14 years ago2010-04-10 07:00:58 UTC Post #280392
Hammer crashed while compiling, and when I try to start hammer up again, it comes with the error "steamstartup() failed: SteamStartup(0xf,0x0012f4c0) failed with error 1: failed to take a master pipe connection lock.
WTF?

thats a random error you get sometimes when using programs associated with steam, just try to compile again, it'll go away by itself.
Skals SkalsLevel Designer
Posted 14 years ago2010-04-10 17:00:32 UTC Post #280409
Restarting Steam should get rid of any connection lock errors...usually this happens if you kill a compile tool (vvis, vbsp) with task manager while it's still working.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 14 years ago2010-04-11 12:08:06 UTC Post #280433
Problem solved! I don't know how i fixed it...
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