Water in Portal Created 13 years ago2010-06-01 18:42:06 UTC by a a

Created 13 years ago2010-06-01 18:42:06 UTC by a a

Posted 13 years ago2010-06-01 18:42:06 UTC Post #281493
Hi guys, been a few years since I mapped ha!

I've just started mapping/modding for portal, and in the first maps theres a pool of generic dirty water/acid for no particular reason, just reacquainting myself with the basics.

I seem to recall using a func_water brush based entity to make water, but I can't find it - the closest match I can find is func_water_analogue which is entirely transparent with a few random particles kicking about inside it.

How do I do water :P ha?
Posted 13 years ago2010-06-01 19:53:05 UTC Post #281495
-edit-
yeah, func_water definately is not in the entity list - strikes me as odd that it's missing, any ideas?
Posted 13 years ago2010-06-01 20:39:41 UTC Post #281496
Water in Source isn't an entity, it's a material property.
Just make a brush textured with the nodraw texture, and apply any water texture to the top and you've got water.
Posted 13 years ago2010-06-02 07:36:05 UTC Post #281498
Haha xD

Clearly Im rustier than I imagined :P
Posted 13 years ago2010-06-02 13:52:06 UTC Post #281499
Make sure to add the point entity: water_lod_control

Not 100% sure if portal has it, but you need it for half life 2+
Tetsu0 Tetsu0Positive Chaos
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