Can't find it. Help? Created 13 years ago2010-06-24 05:38:37 UTC by TheElzar TheElzar

Created 13 years ago2010-06-24 05:38:37 UTC by TheElzar TheElzar

Posted 13 years ago2010-06-24 05:38:37 UTC Post #282308
So, noob question. I haven't mapped for a while and I'm looking for the tutorial on how to embed custom textures into my .bsp files to be downloaded when others play the maps. I thought I found that one here, maybe I didn't.

On a side note, is it just me or has the new CS:S update made custom maps unplayable? That would be devastating...
Posted 13 years ago2010-06-24 06:26:49 UTC Post #282309
why don't you just try .wad including the textures into the .bsp, that would meen you don't have to download the textures at all, they would already be in the bsp.

I don't know how to do that in source, check the pre-compile window for any wad include flags.
Skals SkalsLevel Designer
Posted 13 years ago2010-06-24 06:36:43 UTC Post #282310
Ye olde res files still work to tell the user what files need downloading. Read more on the Source SDK wiki.

Edit: After actually reading the article I linked, BSPZIP seems preferable.
Posted 13 years ago2010-06-24 08:06:38 UTC Post #282312
found it:

http://developer.valvesoftware.com/wiki/Pakrat

Thanks y'all.

Another question, would any of y'all know if it's possible to find a re-creation or actual rip of the "skybox" textures from Ocarina of Time? I fear that's a bit of a stretch, but if I can find something like that I would be ecstatic.
Posted 13 years ago2010-06-24 08:39:45 UTC Post #282313
...and while I'm piling on, does anyone know off the top of their head what the bitrate for a custom sound file must be in order to have it play in-game?

I've got a custom sound that will show up on my list and play in Hammer, but when triggered in game I get a console error that says something about incorrect bitrate.
Posted 13 years ago2010-06-24 10:45:50 UTC Post #282315
For wavs a "Wave PCM signed 16-bit, 44100Hz, 705kbps mono" works for me, and I had "44100Hz, 128kbps mono" written down for mp3 but I haven't tried that in a while.

Pakrat is good and easy :)
Posted 13 years ago2010-06-25 01:44:09 UTC Post #282321
I had to resample mine in GoldWave a few times before it worked, but I think it came out somewhere around 11025Hz Mono, sounds fine and still works!
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