Anyhow, catching up aside.
I'm setting up a cheap environment rendering for a map I'm making. The mirage consists of a few func_illusionary that i have set up against the sky that overlaps a texture you'll be able to see through causing a pretty-ful effect.
The DESIRED effect of all this is, the mirage will be able to be toggeled on and off through a button. Which unfortunately.. I'm having problems accomplishing.
Right now.. I have the string set up..I have it working to the point where pressing the button causes the func_illusionary to go invisible. However, I cannot seem to get the func_illusionary to become RE-visible.
Button > multi_manager > trigger_relay > trigger_changetarget(and)env_render(both sharing the same name)
(the target of the trig_changetarget, being the trigger_relay, which changes its target to another paired trig_changetarget(and)env_render)
with the 'no rendermode' flag checked on the first env_render
and the 2nd env_render with texture(155 amount) as it's render mode in properties
Can anyone please, please, please help me?
on a related note..
Is there a means of connecting a trigger_once to something that will automatically trigger itself the moment the map starts?